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retroarch_load_state_current

Restore the emulator from the currently selected save slot, resetting to a known baseline or undoing recent changes.

Instructions

PURPOSE: Restore the emulator from RetroArch's currently-selected save slot (one of slots 0-9). USAGE: Counterpart to retroarch_save_state_current. Use to undo a sequence of writes/inputs (the snapshot/experiment/restore workflow) or to start each tool-call sequence from a known baseline. Loads from whichever slot is currently selected (the same slot save_state_current would target). To load from a specific slot WITHOUT changing the current-slot pointer, use retroarch_load_state_slot instead — that's important if you're alternating between bookmarks. To start fresh from boot, use retroarch_reset. BEHAVIOR: DESTRUCTIVE TO LIVE STATE: replaces ALL current emulator state (RAM, registers, mapper, audio, framecount) with the slot file's contents. Anything not previously snapshotted is lost. The state file MUST come from the same ROM and same core version that produced it — loading mismatched files typically fails or destabilizes the core. FIRE-AND-FORGET: the NCI does NOT acknowledge this command — the call returns as soon as the UDP datagram is sent, with no confirmation that RetroArch received or applied it. To verify the effect, follow up with an observable tool (retroarch_get_status for run state, retroarch_read_memory / retroarch_read_ram for memory mutations, retroarch_screenshot for visual state). UDP packets to a not-listening RetroArch are silently dropped. If the currently-selected slot has no saved state, RetroArch silently ignores the command — no error is raised. To verify the load happened, follow up with a memory-read or screenshot. Transport: RetroArch's Network Control Interface (NCI) over UDP (default 127.0.0.1:55355, requires network_cmd_enable = true in retroarch.cfg). RETURNS: Single line 'Loaded from current slot' (UDP-send confirmation only — does NOT verify the slot existed or the load succeeded).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full responsibility and excels. It discloses destructive impact on live state, fire-and-forget UDP behavior with no acknowledgment, silent drops when not listening, silent ignore when no save exists, and the need for follow-up verification. This goes well beyond what annotations would have provided.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is lengthy but well-structured with PURPOSE/USAGE/BEHAVIOR/RETURNS labels. Some redundancy exists (e.g., repeated emphasis on verifying after load), but most sentences convey essential safety and operational details. It is denser than necessary but earns most of its length.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having no output schema, the description explicitly states the return line and its limited meaning. It covers transport configuration, prerequisites (network_cmd_enable), failure modes, and verification strategies. For a complex, side-effect-heavy tool with zero parameters, this is exceptionally complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters, so the baseline is 4. The description adds semantic context by explaining that the 'currently-selected slot' is the one save_state_current targets, and how to select a specific slot via sibling tools, effectively giving meaning to the implicit parameter state. This exceeds the baseline.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: restoring emulator state from RetroArch's currently-selected save slot. It distinguishes itself from siblings by explicitly contrasting with retroarch_load_state_slot and retroarch_reset, making the purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit when-to-use guidance: as a counterpart to save_state_current, for undoing writes/inputs, and for starting from a known baseline. It also gives clear alternative tools for different scenarios (load_state_slot for specific slots without changing pointer, reset for fresh boot), satisfying the when/not/alternatives criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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