focus_camera
Point the editor camera at a specific world-space coordinate from a chosen distance to frame an exact location before capturing the viewport.
Instructions
Aim the current editor camera to look at a world-space point from a given distance. Useful for framing an exact location before capture_viewport. When NOT to use: to frame specific entities (use focus_viewport) or to move an in-scene camera entity (use modify_entities on its transform).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| point | Yes | World-space point [x, y, z] to look at | |
| distance | Yes | Distance from the point at which to place the camera |