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playcanvas

PlayCanvas Editor MCP Server

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by playcanvas

set_script_text

Update script content in PlayCanvas Editor by specifying the asset ID and new text, enabling real-time 3D application development.

Instructions

Set script text

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
assetIdYes
textYes

Implementation Reference

  • The handler function for the 'set_script_text' MCP tool. It receives assetId and text, and forwards the call to the WSS method 'assets:script:text:set'.
    ({ assetId, text }) => {
        return wss.call('assets:script:text:set', assetId, text);
    }
  • Input schema for the 'set_script_text' tool using Zod: assetId (number) and text (string).
    {
        assetId: z.number(),
        text: z.string()
    },
  • Registration of the 'set_script_text' tool using mcp.tool(), including name, description, schema, and handler. Note: startLine adjusted to capture full block.
    export const register = (mcp: McpServer, wss: WSS) => {
        mcp.tool(
            'set_script_text',
            'Set script text',
            {
                assetId: z.number(),
                text: z.string()
            },
            ({ assetId, text }) => {
                return wss.call('assets:script:text:set', assetId, text);
            }
        );
  • src/server.ts:81-81 (registration)
    Invocation of the register function for assets/script tools in the main MCP server setup.
    registerAssetScript(mcp, wss);

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