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playcanvas

PlayCanvas Editor MCP Server

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by playcanvas

create_texture_atlas

Duplicates an existing texture asset into an editable texture atlas and returns the new asset for modification.

Instructions

Duplicate a texture asset as an editable texture atlas and return the new asset.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYesSource texture asset id
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description discloses that the operation duplicates a source texture asset and returns a new asset, making the side effect (creation of a new asset) explicit. Annotations are minimal (all hints false), leaving the description to carry the behavioral burden; it does so reasonably, though it omits details like whether the original is modified or what 'editable' implies.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence that leads with the action and resource, then states the result. Every word earns its place; there is no repetition of the tool name or schema fields.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the single parameter and minimal annotations, the description covers the core action and return value. However, it does not explain when this is preferable to duplicate_assets or convert_texture_asset, nor does it describe any side effects or copy behavior beyond the simple 'duplicate' wording. The tool is simple, but the surrounding sibling set creates ambiguity that is left unresolved.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and the only parameter 'id' is documented as 'Source texture asset id'. The description adds no extra parameter-level meaning beyond what the schema already provides, which meets the baseline for high coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Duplicate'), a clear resource ('a texture asset'), and the intended outcome ('as an editable texture atlas and return the new asset'). This clearly distinguishes it from generic duplicate_assets and other texture-related tools even without naming them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool versus alternatives like convert_texture_asset, duplicate_assets, or process_texture_variants. There is no explicit context, prerequisite, or condition that would help an agent choose it over siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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