Hide or show a live character
dos2_live_stageTakes a character in the running game off stage or brings it back on, keeping it in the level with its state so NPCs can be hidden temporarily or prepared for an entrance without deletion.
Instructions
Takes a character on the live level off stage or brings it back. An off-stage character is invisible and takes no part in the scene but stays in the level with its state, so this is the reversible way to remove an NPC or to prepare one for a later entrance; nothing is deleted.
Changes only the running game. Fails with an error when who matches no character or more than one (then pass a
GUID). Needs the bridge (see dos2_live_status). Returns the character's new state.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"who": "<who>",
"on": "<on>"
},
"name": "dos2_live_stage"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| on | Yes | false takes the character off stage (hidden and inactive); true brings it back. | |
| who | Yes | The character to act on: its GUID, its exact name, or a unique part of its name (see dos2_live_characters). |