Delete a GM sticky note
dos2_delete_noteDelete a single Game Master sticky note from a campaign by UUID or exact title, including notes on Overview maps or bound to scene objects. The previous notes file is backed up for undo.
Instructions
Deletes one Game Master sticky note from the campaign, found by UUID or exact title. Works for notes on an Overview map and for notes bound to an object in a scene.
Writes Notes.lsf. The previous file is backed up first; undo with dos2_restore. Fails with an error while the game process is running unless allow_running=true.
Fails with an error when nothing matches. Returns the UUIDs removed and the backup id. To change a note's text
instead, use dos2_put_note.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"campaign": "<campaign>",
"note": "<note>"
},
"name": "dos2_delete_note"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| note | Yes | The note's UUID or its exact title (case-insensitive), as listed by dos2_notes. | |
| campaign | Yes | The campaign to work on: its name, its folder name, its UUID, or a unique part of any of them. dos2_status lists the campaigns. | |
| allow_running | No | Keep false. Set true only after the user has confirmed that the running game sits in the main menu: a write into a campaign that is loaded in the game gets lost or damages it. |