set_node_property
Set a property on a node in a Godot scene by specifying the scene path, node path, property name, and new value.
Instructions
Set a property on a node in a scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | Path to the node (e.g., "root/Player") | |
| scenePath | Yes | Path to the scene file (relative to project) | |
| projectPath | Yes | Path to the Godot project directory | |
| propertyName | Yes | Name of the property to set | |
| propertyValue | Yes | Value to set (can be string, number, boolean, or object for Vector2/Color etc) |