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morvoso

godot-ai-mcp

by morvoso

add_node

Add a node to a Godot scene by providing project path, scene path, parent node, node type, name, and optional properties.

Instructions

Add a node to an existing scene

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodeNameYesName for the new node
nodeTypeYesType of node to add (e.g., Sprite2D, CollisionShape2D)
scenePathYesPath to the scene file (relative to project)
propertiesNoOptional properties to set on the node
projectPathYesPath to the Godot project directory
parentNodePathNoPath to the parent node (e.g., "root" or "root/Player")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It states the action but does not disclose side effects (e.g., auto-saving, permission needs, or whether the scene must be loaded). This lack of transparency could lead to incorrect usage.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise with one sentence. It is front-loaded and has no wasted words. However, it sacrifices necessary detail for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 6 parameters, a nested object (properties), and no output schema or annotations, the description is incomplete. It does not explain what happens to the properties object, return value, or error handling, which is insufficient for an agent to use the tool reliably.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and each parameter has a description, so baseline is 3. The tool description adds no extra meaning beyond the schema, such as default behavior for parentNodePath or constraints on nodeType values.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (add), the resource (node), and the context (existing scene), distinguishing it from siblings like create_scene. However, it could be more specific about the scope, e.g., vs. adding a node at runtime vs. design-time.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like create_scene or set_node_property. No prerequisites (e.g., scene must exist) or exclusions are mentioned, leaving the agent without context for proper invocation.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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