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Glama
morvoso

godot-ai-mcp

by morvoso

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DEBUGNoSet to true for verbose debug output on stderr
GODOT_PATHNoPath to the Godot executable (auto-detected if not set)

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
launch_editorC

Launch Godot editor for a specific project

run_projectC

Run the Godot project and capture output

get_debug_outputB

Get the current debug output and errors

stop_projectA

Stop the currently running Godot project

get_godot_versionA

Get the installed Godot version

list_projectsA

List Godot projects in a directory

get_project_infoB

Retrieve metadata about a Godot project

create_sceneA

Create a new Godot scene file

add_nodeB

Add a node to an existing scene

remove_nodeB

Remove a node from an existing scene

get_scene_treeB

Get the scene tree structure of a scene file

load_spriteC

Load a sprite into a Sprite2D node

export_mesh_libraryC

Export a scene as a MeshLibrary resource

save_sceneC

Save changes to a scene file

set_scriptB

Attach a script to a node in a scene. Creates the script file if it does not exist.

read_scriptA

Read the contents of a script file (.gd, .cs, .shader)

write_scriptA

Write or overwrite a script file. Use this to create new scripts or update existing ones.

list_scriptsC

List all script files in a Godot project

set_node_propertyC

Set a property on a node in a scene

get_uidB

Get the UID for a specific file in a Godot project (for Godot 4.4+)

update_project_uidsB

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.5/5.0

Scored across 21 tools

Disambiguation5/5

Each tool targets a distinct operation (e.g., add_node vs remove_node, create_scene vs save_scene, read_script vs write_script). No two tools appear to have overlapping purposes.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern in snake_case, using clear, imperative verbs like get, list, set, create, add, remove, etc. No mixing of conventions.

Tool Count5/5

21 tools is well-scoped for Godot game engine operations, covering scene editing, node manipulation, scripting, project management, and debugging without being overwhelming or sparse.

Completeness4/5

Core CRUD operations for scenes, nodes, and scripts are present, along with debugging and project management. Minor gaps exist (e.g., no scene deletion, no resource management beyond sprite loading), but the surface is largely complete.

Maintenance

ActivityInactive
ResponsivenessNo issues