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morvoso

godot-ai-mcp

by morvoso

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DEBUGNoSet to true for verbose debug output on stderr
GODOT_PATHNoPath to the Godot executable (auto-detected if not set)

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
launch_editorB

Launch Godot editor for a specific project

run_projectB

Run the Godot project and capture output

get_debug_outputB

Get the current debug output and errors

stop_projectB

Stop the currently running Godot project

get_godot_versionB

Get the installed Godot version

list_projectsC

List Godot projects in a directory

get_project_infoC

Retrieve metadata about a Godot project

create_sceneC

Create a new Godot scene file

add_nodeC

Add a node to an existing scene

remove_nodeB

Remove a node from an existing scene

get_scene_treeB

Get the scene tree structure of a scene file

load_spriteB

Load a sprite into a Sprite2D node

export_mesh_libraryC

Export a scene as a MeshLibrary resource

save_sceneC

Save changes to a scene file

set_scriptB

Attach a script to a node in a scene. Creates the script file if it does not exist.

read_scriptA

Read the contents of a script file (.gd, .cs, .shader)

write_scriptA

Write or overwrite a script file. Use this to create new scripts or update existing ones.

list_scriptsC

List all script files in a Godot project

set_node_propertyC

Set a property on a node in a scene

get_uidB

Get the UID for a specific file in a Godot project (for Godot 4.4+)

update_project_uidsC

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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