editor_create_box_collider
Creates a BoxCollider on a loaded parent actor using size, center, and trigger settings, then returns the collider's effective properties.
Instructions
Creates a BoxCollider under a loaded parent actor and returns its effective properties.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| size | Yes | Positive collider dimensions in local space. | |
| center | Yes | Collider center offset in local space. | |
| parentId | Yes | Loaded parent actor GUID from editor_scene_graph. | |
| isTrigger | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size | Yes | ||
| actor | Yes | ||
| center | Yes | ||
| isTrigger | Yes | ||
| mainThreadId | Yes |