build_check_scripts
Compiles project script modules outside the editor using current files and last compiler arguments, returning pass/fail results with structured errors and warnings without changing the project.
Instructions
Compiles the project's script modules (and those of the projects it references) outside the editor, with the compiler arguments Flax.Build last used and the modules' current files, into a scratch folder. Returns passed, failed or unavailable (never built yet: Reason says why) with structured errors and warnings (file, line, column, code) and each module's outcome. Works while the editor is open, also during play mode; changes nothing in the project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| errors | Yes | ||
| reason | Yes | ||
| status | Yes | ||
| modules | Yes | ||
| seconds | Yes | ||
| warnings | Yes |