Create simulation
create_simulationBuild GPU simulations in TouchDesigner—reaction-diffusion patterns, slime trails, or fluid advection—with adjustable decay for trail persistence.
Instructions
Build a GPU simulation: 'reaction_diffusion' grows Gray-Scott patterns (via the validated recipe), while 'slime' and 'fluid' run a feedback loop displaced by an evolving noise flow field — drifting trails and advected smears. Exposes a Decay knob (trail persistence). For more procedural techniques (cellular automata, flow fields, strange attractors) see create_generative_art.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "create_simulation"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | No | reaction_diffusion = Gray-Scott patterns (uses the validated recipe); slime = drifting decaying trails; fluid = advected smear. | reaction_diffusion |
| decay | No | (slime/fluid) Trail persistence — higher holds longer. | |
| speed | No | (slime/fluid) How fast the flow field evolves. | |
| parent_path | No | Parent COMP path the self-contained simulation container is created inside. | /project1 |
| expose_controls | No | (slime/fluid) Expose a live 'Decay' knob bound to the gain Level TOP. |