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Create POP geometry

create_pop_geometry

Generate procedural 3D geometry from a primitive with transform, optional subdivision, and noise displacement, then render it via a camera and light setup.

Instructions

Procedural Op Pattern (POP) geometry generator: build a SOP chain inside a Geometry COMP — primitive (box/sphere/tube/torus/grid/line/text) → Transform SOP (translate/rotate/scale) → optional Subdivide SOP → optional per-point Noise SOP displacement → Material SOP (Constant MAT) → Null SOP — then render through a Camera + Light + Render TOP to a Null TOP. Creates a new baseCOMP under parent_path. Exposes a RotateY control; NoiseAmount + NoisePeriod are exposed only when noise_amount > 0 (otherwise the Noise SOP is omitted and those knobs would be inert). Use build_sop_geometry for a fully declarative SOP chain without a render rig; use create_3d_scene for instanced primitives, create_pbr_scene for PBR shading.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scaleNoPer-axis scale [sx,sy,sz] applied via the same Transform SOP. [1,1,1] = unchanged.
rotateNoRotation [rx,ry,rz] in degrees applied via the same Transform SOP.
base_nameNoOptional base name for the container (defaults to 'pop_geometry'). Final container path is `<parent_path>/<base_name>` with TD's auto-suffix.
primitiveNoBase geometry primitive. Each maps to its stock SOP (boxSOP/sphereSOP/tubeSOP/torusSOP/gridSOP/lineSOP/textSOP).box
translateNoTranslation [tx,ty,tz] applied via a Transform SOP after the primitive.
parent_pathNoParent network where the POP geometry container is created (default '/project1')./project1
text_stringNoWhen `primitive` is 'text', the string fed into the textSOP. Ignored for other primitives.tdmcp
noise_amountNoDisplacement amount of the per-point Noise SOP (0 = bypassed; ~0.1..1 typical for organic warp).
noise_periodNoSpatial period of the displacement noise. Larger = wider/softer ripples; smaller = tighter detail.
subdivisionsNoOptional subdivision count. When > 0 a Subdivide SOP runs after the Transform SOP at this depth, then a per-point Noise SOP works on the denser mesh.
expose_controlsNoWhen true (default), expose live knobs on the container: RotateY always, plus NoiseAmount + NoisePeriod only when noise_amount > 0 (otherwise the Noise SOP is omitted and exposing the knobs would be inert).
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With annotations present (readOnlyHint=false, destructiveHint=false), the description adds rich behavioral context: it creates a baseCOMP under parent_path, exposes a RotateY control, and conditionally exposes Noise knobs only when noise_amount>0, explaining the Noise SOP is otherwise omitted. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is densely informative but well-structured: chain diagram, creation details, exposure logic, and alternatives. Every sentence adds value with no fluff.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex tool with 11 parameters and no output schema, the description fully explains the generated result (new baseCOMP, rendered to Null TOP), the conditional behavior, and alternatives. It is complete for an agent to select and invoke correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and all parameters have detailed descriptions. The tool description repeats some schema info (e.g., conditional knob exposure) but adds no meaning beyond what the schema already provides, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it's a 'Procedural Op Pattern (POP) geometry generator' that builds a SOP chain and renders through a Camera+Light+Render TOP, creating a new baseCOMP. It distinguishes from siblings by explicitly naming alternatives like build_sop_geometry and create_3d_scene.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides explicit usage guidance: 'Use build_sop_geometry for a fully declarative SOP chain without a render rig; use create_3d_scene for instanced primitives, create_pbr_scene for PBR shading.' This clearly states when to prefer alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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