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Create audio-reactive visual

create_audio_reactive

Generate an audio-reactive TouchDesigner visual with spectrum analysis, beat detection, and multiple render styles (bars, particles, ring, LED grid).

Instructions

Build an audio analysis chain (spectrum + level + optional beat) and a spectrum visual driven by it. Creates a new baseCOMP under parent_path holding the audio source, an Audio Spectrum CHOP, an Analyze level, an optional Beat CHOP, a CHOP-to-TOP texture with a Sensitivity gain, the GLSL visual, and a Null output. Each visual_style renders the spectrum its own way: glsl=horizontal bars, geometric=radial bars, particle=dot field, feedback=ring tunnel, instancing=LED grid. Returns a summary plus a JSON block with the container path, created node paths, the output path, exposed controls, any node errors, warnings, and an inline preview image. This is the only audio tool that produces a built-in visual: use extract_audio_features for level/bass/mid/treble channels or create_spectrum for per-band channels (no visual), and bind_audio_reactive to wire those channels onto an existing COMP's knobs.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
duck_depthNoHow deeply the duck pulls toward 0 at peak level (0–1).
parent_pathNoParent network where the audio-reactive container is created (default '/project1')./project1
audio_sourceNoWhere audio comes from: 'microphone'/'device_in' create an Audio Device In CHOP, 'file' an Audio File In CHOP (set audio_file_path), 'existing_chop' reuses an audio CHOP you already have (set existing_chop_path).microphone
visual_styleYesHow the spectrum is rendered: glsl=horizontal bars, geometric=radial bars, particle=dot field, feedback=ring tunnel, instancing=LED grid.
beat_detectionNoWhen true (default), add a Beat CHOP driven by the audio source for tempo/beat signals.
sidechain_duckNoWhen true, add an inverted duck-envelope channel to the modulation Null CHOP (`mod1`).
transient_gateNoWhen true, add a transient/onset channel to a new modulation Null CHOP (`mod1`) for binding to parameters.
audio_file_pathNoPath to an audio file to play; used only when audio_source='file'.
duck_release_msNoRelease time of the duck envelope in ms.
expose_controlsNoWhen true (default), expose a live 'Sensitivity' knob controlling how strongly the audio drives the visual.
frequency_bandsNoSpectrum resolution: sets the Audio Spectrum CHOP output length (TouchDesigner clamps it to 128–4096 bins). Higher = finer spectrum.
transient_hold_msNoTransient hold time in ms before decay; used only when transient_gate=true.
existing_chop_pathNoPath of an existing audio CHOP to analyze; used only when audio_source='existing_chop'.
transient_thresholdNoTransient threshold (0–1); used only when transient_gate=true.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate this is a mutating, non-destructive, open-world tool. The description adds valuable detail about the concrete side effects (creating a baseCOMP with a specific node chain) and what the return payload includes (summary, node paths, preview image). It does not mention any potential edge-case behaviors like overwriting existing nodes, but this is minor given the annotation coverage.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense but every sentence delivers critical information: the build steps, style options, return format, and alternatives. It is well-organized and does not waste words on repetition or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (14 parameters, creation of multiple nodes) and absence of an output schema, the description covers the essential output structure and alternatives. It could be more explicit about prerequisites (e.g., requiring existing audio files or CHOP paths) but the schema already documents those parameter conditions and the description returns node errors to diagnose issues.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 100% schema description coverage, the baseline is 3. The description adds extra meaning by explicitly mapping each visual_style enum value to a rendering description ('glsl=horizontal bars, geometric=radial bars' etc.) and by referencing the Sensitivity gain and optional Beat CHOP, which clarifies how parameters like expose_controls and beat_detection fit into the built chain.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb+resource ('Build an audio analysis chain... and a spectrum visual driven by it') and enumerates the exact node components created. It unambiguously distinguishes this tool from siblings by stating 'This is the only audio tool that produces a built-in visual' and names the alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides explicit when-to-use and when-not-to-use guidance: the tool is for creating a complete audio-reactive visual, whereas extract_audio_features and create_spectrum are for channel extraction without visuals, and bind_audio_reactive is for wiring channels onto existing COMPs. This directly addresses alternative selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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