ase-deliver
Provides tools for creating and managing Aseprite sprite projects, including generating briefs, painting cels, building sprite sheets, validating assets, and opening them directly in Aseprite.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ase-delivergenerate a slime sprite with idle and walk animations"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
No .aseprite, no delivery. AseDeliver is the missing compiler layer between "the AI drew a picture" and "the game can use it."
Image models can change. The delivery contract does not.
Showcase
The slime example is a finished 32×32 product drawn by the tool itself (outline, four-value shading, idle / walk / jump), verified by opening it in the official Aseprite 1.3.18.2.
See the full page (large images + animations): ylty1516.github.io/ase-deliver
Related MCP server: Aseprite-MCP
What it produces
File | Purpose |
| Source file: layers, frames, tags, palette, pivot |
| Sprite sheet |
| Preview |
| Engine frame + frameTags |
How any AI uses it
inita template projectbrief— draw the files it lists (any model, or ASCII)Put the files in
raw/buildvalidate'sdeliverablemust be trueopenin Aseprite
The full contract is in AGENTS.md. Grok / Claude / Cursor / Codex can just read that one file.
git clone https://github.com/ylty1516/ase-deliver.git
cd ase-deliver
py -3 -m venv .venv
.venv\Scripts\python.exe -m pip install -r requirements.txt
ase-deliver.bat demo --out examples\slime --open
ase-deliver.bat init hero --template character-platformer --desc "side-view fox knight"
ase-deliver.bat brief hero
ase-deliver.bat build heroLinux / macOS:
python -m venv .venv
source .venv/bin/activate
pip install -r requirements.txt
PYTHONPATH=. python -m ase_deliver demo --out examples/slimeTemplates
id | Canvas | tags |
| 32×32 | idle, walk, jump |
| 16×16 | four-direction walk |
| 64×64 | front / 3/4 / side / back |
| 80×80 | bust |
| 32×32 | idle |
| 16×16 | grass, dirt, stone, water |
| 48×16 | normal, hover, pressed |
| 32×32 | burst |
MCP
Any MCP client:
{
"mcpServers": {
"ase-deliver": {
"command": "python",
"args": ["-m", "ase_deliver", "mcp"],
"env": { "PYTHONPATH": "/path/to/ase-deliver" }
}
}
}Tools: init_project · generation_brief · paint_cel · build · validate_sprite · open_in_aseprite
Hard rules (for models)
Subject isolated, background
#FF00FFor already transparent, no ground, shadows, watermarks, or textStanding pose with feet on the bottom edge of the canvas
Same character across frames: proportions, colors, pivot locked
Loop animations must be able to loop
Don't invent file names, follow the
brief
Without an image model:
{ "map": { ".": null, "#": "#63c74d" }, "rows": ["....", ".##.", ".##.", "...."] }ase-deliver paint <project> --tag idle --frame 0 --file pixels.json
License
MIT
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