Skip to main content
Glama
leancoderkavy

Premiere Pro MCP Server

Premiere Pro MCP

MCP Toplist

Give compatible AI assistants structured control over supported Adobe Premiere Pro workflows.

285 core tools across 32 modules, 4 resources, and 6 guided workflows. A connected UXP host adds 49 capability-gated tools.

License: MIT Node.js MCP npm Fly.io Premiere Pro


Premiere Pro MCP turns a structured AI request into an organized local editing workflow

What is this?

An MCP (Model Context Protocol) server that lets AI assistants like Claude, Windsurf, Cursor, GitHub Copilot, or any MCP-compatible client directly control Adobe Premiere Pro — importing media, editing timelines, applying effects, managing keyframes, exporting, and more.

"Add the B-roll clips to V2, apply a cross dissolve between each, color correct them to match the A-roll, and export a 1080p ProRes."

The AI handles the entire workflow through 285 core tools spanning the supported ExtendScript, QE DOM, local media analysis, revisioned project-context retrieval, safe edit-planning, and connection-verification surfaces. A compatible, authenticated UXP panel adds 49 documented, capability-gated tools without replacing the production CEP bridge.

Latest release: 1.11.4

  • Honest timeline mutations: trim, split, track creation, and overwrite placement now verify observable postconditions instead of trusting Premiere 26.x calls that can silently no-op.

  • Safe effect removal: unsupported components such as Essential Sound's Amplify return an actionable capability error instead of crashing or partially removing matched effects.

  • Durable project context: local, revision-aware context capture and retrieval adds bounded, non-mutating edit-plan scaffolds while hashing persisted native media paths.

  • Truthful compatibility: the fixes have automated CEP/QE contract coverage; confirmation in a licensed Premiere Pro 26.x host remains a separate validation boundary.

See the v1.11.4 release notes for complete details. Live installation in Premiere Pro still requires host verification.


Related MCP server: Kdenlive MCP Server

Quick Start

Easiest supported path: Claude Desktop

  1. Download the current Claude Desktop bundle (.mcpb).

  2. In Claude Desktop, open Settings > Extensions > Advanced settings > Install Extension, select the downloaded bundle, and restart Claude Desktop.

  3. Download the separate signed Premiere connector (.zxp). Open it with your trusted ZXP installer. If your computer has no ZXP installer, use the npm connector installer in Advanced setup below.

  4. Restart Premiere, open a project, then open Window > Extensions > MCP Bridge.

  5. In Claude, enter: Safely check my Premiere connection with verify_premiere_connection. Make no changes.

The Claude bundle contains the local MCP server, so this route does not require Node.js. The Premiere connector is a separate required install. The first prompt is read-only and reports whether the server is installed, configured, connected, and live-verified.

Other AI assistants

Cursor, VS Code/Copilot, Windsurf, and other MCP clients do not currently have a project-provided one-click installer. Use their MCP settings with the advanced npm route below. Keep the assistant, server, connector, and Premiere on the same computer.

Before you begin

  • Node.js 20.19 or newer on Windows or macOS.

  • Adobe Premiere Pro 2020–2026. Keep Premiere, the CEP bridge, and your MCP client on the same computer for the recommended local setup.

  • Optional: ffmpeg on PATH for detect_silence (brew install ffmpeg on macOS or winget install Gyan.FFmpeg on Windows). The production Docker image already includes it.

1. Install

Option A — npm:

npm install -g premiere-pro-mcp

Option B — Clone from source:

git clone https://github.com/leancoderkavy/premiere-pro-mcp.git
cd premiere-pro-mcp
npm install
npm run build

2. Install the CEP plugin

If installed via npm:

premiere-pro-mcp --install-cep

If cloned from source:

npm run install-cep

This installs the plugin into Premiere Pro's per-user extensions folder and enables debug mode.

3. Check the setup

premiere-pro-mcp --doctor

Then ask your MCP client to run verify_premiere_connection. The check is read-only.


Publishing to npm

The easiest repeatable path is the token-free GitHub Actions workflow:

  1. In the npm package settings, configure GitHub Actions as the trusted publisher for leancoderkavy/premiere-pro-mcp and workflow file npm-publish.yml.

  2. Allow the npm publish action.

  3. Open Actions -> Publish npm -> Run workflow and keep the default latest tag.

The workflow installs dependencies, builds, runs tests, verifies the packed files, refuses to republish an existing version, then publishes through short-lived OIDC credentials with automatic provenance. No npm token or recurring OTP is required.

For local publishing, use the guided helper:

npm run publish:npm

Useful local variants:

npm run publish:npm:dry-run
NPM_OTP=123456 npm run publish:npm
NPM_TOKEN=npm_xxx npm run publish:npm
mkdir -p ~/Library/Application\ Support/Adobe/CEP/extensions
ln -s "$(pwd)/cep-plugin" ~/Library/Application\ Support/Adobe/CEP/extensions/MCPBridgeCEP

# Enable unsigned extensions (CSXS 9–14)
for v in 9 10 11 12 13 14; do
  defaults write com.adobe.CSXS.$v PlayerDebugMode 1
done
  1. Copy the cep-plugin folder to %APPDATA%\Adobe\CEP\extensions\MCPBridgeCEP

  2. Open Registry Editor and set these String (REG_SZ) values to 1 (not DWORD):

    • HKEY_CURRENT_USER\Software\Adobe\CSXS.12\PlayerDebugMode

    • (repeat for CSXS.9 through CSXS.14)

3. Configure your MCP client

If you installed from npm, configure the client to run the global command:

{
  "mcpServers": {
    "premiere-pro": {
      "command": "premiere-pro-mcp"
    }
  }
}

If you cloned the repository instead, use the source-build configuration shown below for your client.

Edit ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):

{
  "mcpServers": {
    "premiere-pro": {
      "command": "node",
      "args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"]
    }
  }
}

Add to your MCP server configuration:

{
  "premiere-pro": {
    "command": "node",
    "args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"]
  }
}

Add to .cursor/mcp.json in your project or global config:

{
  "mcpServers": {
    "premiere-pro": {
      "command": "node",
      "args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"]
    }
  }
}

Add to your VS Code MCP server configuration:

{
  "mcpServers": {
    "premiere-pro": {
      "command": "node",
      "args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"]
    }
  }
}

4. Verify the bridge in Premiere Pro

  1. Open (or restart) Premiere Pro

  2. The bridge starts automatically using the default temp directory (or its previously saved setting)

  3. Optionally go to Window > Extensions > MCP Bridge to confirm the green "Running" status or change the Temp Directory to match your MCP client config

  4. Ask your AI assistant to run get_capabilities, then ping, with Premiere open.

  5. For a safe first request, ask: "What is my current Premiere Pro project and active sequence? Do not make changes."

The default bridge directory is derived from the operating system on both sides, so most local setups should not set PREMIERE_TEMP_DIR. If you override it, use the same absolute path in the MCP server and CEP panel; Windows and macOS paths are not interchangeable.

Codex plugin

This repository includes an installable Codex plugin that bundles the local MCP server with a safety-oriented Premiere editing skill.

From a clone of this repository:

codex plugin marketplace add .
codex plugin add premiere-pro@premiere-pro-mcp
npx -y premiere-pro-mcp@1.11.4 --install-cep

Restart Premiere Pro and start a new Codex session after installation. The plugin launches premiere-pro-mcp@1.11.4 through npx; the separate CEP installation is required because the MCP server communicates with the running Premiere host through the local bridge.

The plugin source lives in plugins/premiere-pro, and the repository marketplace manifest lives in .agents/plugins/marketplace.json.

Claude

For Claude Code, add this repository as a marketplace and install the plugin:

/plugin marketplace add leancoderkavy/premiere-pro-mcp
/plugin install premiere-pro@premiere-pro-mcp

Then install the Premiere bridge and start a new Claude Code session:

npx -y premiere-pro-mcp@1.11.4 --install-cep

The Claude Code package lives in claude-plugins/premiere-pro, with its marketplace at .claude-plugin/marketplace.json.

Claude Desktop uses the self-contained MCP Bundle (.mcpb) format. Build and validate the current bundle with:

npm run build:claude

Install the resulting file from artifacts/ through Settings > Extensions > Advanced settings > Install Extension. The Premiere CEP bridge must still be installed separately.

Windows and macOS capability coverage

Surface

Windows

macOS

Verification boundary

CEP production bridge

Premiere Pro 2020–2026

Premiere Pro 2020–2026

Run get_capabilities, then ping with Premiere open

UXP preview bridge

Premiere Pro 25.6+

Premiere Pro 25.6+

Live loopback WebSocket and host API verification required

npm CEP installer

Copies plugin and verifies REG_SZ debug keys

Copies plugin and verifies the installed manifest/debug settings

Restart Premiere after installation

CI build and unit tests

Node 20, 22, and 24

Node 20, 22, and 24

GitHub-hosted OS runners; no Adobe host is available in CI

get_capabilities reports the current operating system, temp directory, CEP/UXP coverage, enabled authority profile, and any live-host verification still required. It also includes the full tools catalog generated from the tools registered by the server, including tools disabled by the active profile. Every entry identifies:

  • the execution backend (local, CEP/ExtendScript, QE, or orchestrator);

  • static support status (supported, limited, experimental, or unsupported);

  • the minimum Premiere version known to the server;

  • the required authority and whether the current profile enables it;

  • the verification boundary and whether a live Premiere host is required; and

  • relevant operational notes.

QE-backed tools are reported as experimental because QE is undocumented and can vary between Premiere builds. Authority availability is reported separately from implementation support, so disabling edit, for example, does not incorrectly label editing tools as unsupported. Static metadata never claims that a Premiere operation succeeded; use ping and inspect each tool result for runtime evidence.

MCP tools/list is filtered to the active authority profile. The default inspect,edit,export,filesystem profile advertises 283 of the 285 registered tools and omits execute_extendscript and evaluate_expression, which require explicit unsafe-script authority. ping and get_capabilities remain visible under every profile so a restricted or misconfigured server can still explain its state. The call-time capability guard remains authoritative even if listing metadata is wrong.

The MCP handshake reads serverInfo.version from the installed package.json, so clients receive the package version that is actually running rather than a separately maintained literal.

Tools with mixed execution boundaries can provide explicit operational metadata at registration. This is used for local file verification, static feature-support reports, and hybrid local-plus-Premiere validation so the capability catalog does not infer a host dependency from naming alone.

Collaboration and AI feature boundaries

get_advanced_feature_support returns a machine-readable matrix for Productions, Team Projects, Frame.io, Media Intelligence, Generative Extend, Object Mask, caption translation, Speech-to-Text, Enhance Speech, and Remix. Pass an optional Premiere version, intended backend, confirmed entitlements, and network state to evaluate prerequisites without conflating them with API availability. It distinguishes documented APIs from entitlements, network prerequisites, separate service APIs, and user-assisted operations without using menu automation or private APIs.

The report tool itself is local: it does not contact Premiere and is callable through the current MCP server. Each feature entry separately reports whether its operations are callable through the production CEP transport. Productions reports only static backend/version eligibility until a UXP host performs live capability negotiation.

  • Productions exposes documented read-only state through UXP, but the production MCP transport is still CEP.

  • Frame.io needs a separately authenticated Frame.io API integration; an account entitlement alone does not make it callable through Premiere's DOM.

  • Transcript JSON import/export is documented in UXP. Starting Speech-to-Text is not.

  • preview_transcript_edit_uxp and plan_transcript_rough_cut_uxp provide a revision-locked transcript-edit workflow. The planner maps selected transcript ranges to verified 1x placements in a duplicate sequence and emits descending split/remove instructions; it does not claim that Adobe exposes native transcript text deletion or perform an unverified destructive edit.

  • The remaining AI operations are user-assisted or unsupported by documented public APIs. The tool explains what can be inspected after a user completes the operation and where artifact provenance cannot be established safely.

  • The server never uses menu automation, private APIs, clip-name heuristics, or duration changes as proof that an AI operation occurred.

Reusable project context

For projects where repeatedly inspecting clips, transcripts, audio, and timeline placements is expensive, call manage_project_context with action: "capture". The local context engine indexes a bounded active-sequence snapshot, hashes native project/media paths before persistence, and returns independent source, timeline, and combined context revisions. Add transcript passages, shot descriptions, audio observations, or editor notes once with action: "enrich"; ordinary trims and moves update the timeline revision without discarding unchanged source analysis.

Use search_project_context to retrieve only evidence relevant to the current editing intent. create_context_edit_plan returns a non-mutating candidate scaffold and stale-state guards; exact identities must still be resolved and passed through preview_edit_plan before any application. See the project context engine guide for storage controls, privacy boundaries, invalidation behavior, and the complete workflow.

Authenticated UXP connection

The MCP server can accept a local UXP panel connection and invoke the UXP commands that are currently implemented:

PREMIERE_UXP_TOKEN="replace-with-a-long-random-secret" premiere-pro-mcp

Enter the same token in the UXP panel. The listener binds only to 127.0.0.1:7777, authenticates the WebSocket upgrade, requires a versioned capability handshake, correlates concurrent requests, and fails pending work on timeout or disconnect. Set PREMIERE_UXP_PORT to use another loopback port.

When enabled, MCP discovery includes the original 19 UXP tools, 21 consolidated stable workflows, and eight third-wave tools. The first expansion covers effects, deterministic timeline selection, selection batches, scene detection, proxy/ingest, relink, metadata, color conformance, Source Monitor audition, storage, and least-privilege workspace access. The second adds Project-panel selection, marker CRUD, bin organization, sequence settings, imports, typed effect parameters/keyframes, track-item transforms, SequenceEditor timeline edits, sequence lifecycle, and AME encoding. The third wave begins with a redacted event journal, conservative AME terminal receipts, explicit host-readiness gates, safe multi-project sessions, lease-based growing-media control, namespaced workflow checkpoints, bounded media-health maintenance, caption-aware track mute state, and transactional source trim/framing documented in the third-wave workflow matrix. A separate hybrid benchmark gate keeps native acceleration disabled until reproducible cross-platform evidence exists. See also the first stable workflow matrix and the next-ten workflow matrix. Commands are advertised only while the authenticated local UXP bridge is connected; the host capability handshake remains the authority for support in the running Premiere build. A failed UXP command is never silently retried through CEP because the first operation may have partially succeeded.

The panel now requests access to one operator-selected workspace instead of declaring full filesystem access. Choose the folder in the panel before invoking a path-based UXP workflow. Media, relink, preset, export, and Source Monitor file paths must remain inside it; the persistent capability token and native root path are never returned over MCP. Lexical containment alone cannot exclude symlink, junction, or reparse-point escapes, and Adobe's request-scoped UXP filesystem API does not document canonical-path resolution. Builds without a host-supplied canonical resolver therefore advertise path-based UXP commands as unsupported and fail closed at invocation; use the existing CEP fallback for those operations.

Native transcript editing starts with a read-only, revision-locked planning flow. Use get_clip_transcript_uxp to export the transcript Premiere generated for a source clip, select source-time ranges from that JSON, and pass its SHA-256 revision to preview_transcript_edit_uxp. The preview sorts and merges ranges and returns a confirmation token without changing the timeline. Premiere does not expose a documented operation that directly turns deleted transcript text into timeline cuts, so automatic application remains withheld until the source-to-sequence mapping and documented reconstruction path pass live-host validation. search_clip_transcript_uxp provides read-only discovery without substituting an external transcription engine.

Premiere 26.2-26.3 hosts also expose documented UXP workflows for revisioned project inspection, verified project saves, preset-based sequence creation, OTIO/FCP XML interchange, transcript-language discovery, Object Mask detection, Adobe Media Encoder control, track renaming, subclip creation, stable marker inspection, Source Monitor positioning, and clip transcript detection. Mutations accept optional idempotency keys and return explicit verification outcomes. See the Adobe UXP 26.3 coverage matrix and the UXP capability foundation for the command matrix and live-host validation boundary.

The stable workflow expansion adds native component-chain effects, deterministic timeline selection, compound selection batches, scene-edit detection, proxy/ingest control, guarded offline relink, transactional project/XMP metadata, color and footage-conformance preflight, full Source Monitor audition, and project/Production storage checks. See the stable UXP workflow matrix for exact argument, undo, confirmation, and live-host boundaries.


Architecture

Local-first Premiere Pro MCP workflow from AI assistant through the MCP bridge to a verified Premiere result

Local (stdio):

┌───────────────┐   stdio (MCP)    ┌──────────────┐   File-based IPC   ┌───────────────┐
│  AI Client    │ ◄──────────────► │  MCP Server  │ ◄────────────────► │  CEP Plugin   │
│  (Claude,     │                  │  (Node.js /  │   .jsx commands    │  (runs inside │
│   Windsurf,   │                  │  TypeScript) │   .json responses  │  Premiere)    │
│   Cursor,     │                  └──────────────┘                    └──────┬────────┘
│   Copilot)    │                                                             │
└───────────────┘                                                             │ evalScript()
                                                                              ▼
                                                                       ┌───────────────┐
                                                                       │  Premiere Pro │
                                                                       │  ExtendScript │
                                                                       │  + QE DOM     │
                                                                       └───────────────┘

Remote (HTTP/SSE — Fly.io):

┌───────────────┐  HTTP+SSE (MCP)  ┌─────────────────────┐   File-based IPC   ┌──────────────┐
│  AI Client    │ ◄──────────────► │  MCP Server         │ ◄────────────────► │  CEP Plugin  │
│  (any MCP     │                  │  premiere-pro-mcp   │   .jsx / .json     │  (Premiere)  │
│   client)     │                  │  .fly.dev           │   shared volume    └──────────────┘
└───────────────┘                  └─────────────────────┘
  1. AI client invokes an MCP tool (e.g., add_to_timeline)

  2. MCP server generates ES3-compatible ExtendScript with helper functions prepended

  3. Script is written to a .jsx command file in a shared temp directory

  4. CEP plugin polls for command files, executes via CSInterface.evalScript()

  5. Result JSON is written to a response file and returned to the AI

The file-based IPC bridge is simple, reliable, and works across macOS and Windows without network sockets.


Tools (285 core total; 283 under the default profile; 332 with a connected UXP bridge)

The complete supported-actions catalog lists every registered core tool, the two tools restricted behind explicit unsafe-script authority, and all 49 authenticated UXP additions with their current action or mode values. It is generated from the same MCP registration surface returned to clients; the tables below are a shorter workflow-oriented overview.

Discovery & Inspection (10 + 10)

Tool

Description

get_project_info

Current project name, path, sequences, items

get_active_sequence

Detailed active sequence with all clips

list_project_items

All items in the project panel

get_full_project_overview

Comprehensive snapshot: bin tree, sequences, media types

get_full_sequence_info

Exhaustive sequence data: tracks, clips, effects, markers

get_full_clip_info

Everything about a clip: effects, keyframes, metadata

get_timeline_summary

Human-readable overview: duration, coverage %, effects

search_project_items

Filter by name, extension, offline status, color label

get_premiere_state

Full snapshot: project, sequence, playhead, selection

inspect_dom_object

Explore any Premiere Pro DOM object interactively

get_advanced_feature_support

Collaboration/AI API support, prerequisites, entitlements, and user-assisted boundaries

Project Management (26)

Tool

Description

save_project / save_project_as / open_project

File operations

create_project / close_project

Project lifecycle

import_media / import_folder / import_ae_comps

Import media and AE comps

create_bin / delete_bin / rename_bin / create_smart_bin

Bin management

import_sequences / import_fcp_xml

Import from other projects

create_bars_and_tone

Generate bars & tone media

set_scratch_disk_path

Configure scratch disks

consolidate_and_transfer

Project Manager consolidation

Timeline & Editing (10 + 27 advanced)

Tool

Description

add_to_timeline / overwrite_clip

Insert and overwrite edits

ripple_delete

Remove clip and close gap (QE)

roll_edit / slide_edit / slip_edit

Professional trim modes (QE)

move_clip_to_track

Move between tracks (QE)

set_clip_speed_qe / reverse_clip

Speed/reverse (QE)

split_clip / trim_clip / move_clip

Basic edits; trim verifies source points and visible timeline edges

set_clip_properties

Opacity, scale, rotation, position

link_selection / unlink_selection

Link/unlink A/V

Premiere Pro 26.3 compatibility: some installations silently ignore QE structural edits (ripple_delete, razor/split) and existing effect-parameter writes. These tools now verify the resulting sequence state and return an error instead of a false success. For structural edits, rebuild the wanted source ranges into a new sequence with create_sequence and add_to_timeline. Native transitions are unavailable when the host does not expose qeTrack.addTransition; overlay clips remain a workaround for transitions that do not need to blend adjacent source frames. See issue #21.

Verified track edits: add_track and add_tracks validate requested counts and return success only when the active sequence's track counts exactly match the request. overwrite_clip validates both selected track indices and confirms the requested source item appears at the requested frame on a target track. On a Premiere 26.x build that ignores any of these calls, the MCP response is an error with the observed state rather than a false success. These are automated CEP contracts, not proof of a particular licensed host configuration.

trim_clip accepts exactly one source-relative new_in_seconds or new_out_seconds per call. It refuses retimed clips because CEP cannot prove their source-to-timeline mapping, then reads both source points and visible timeline start/end/duration before reporting success. The default keyframe_policy: "reject" stops before a trim that would leave effect keyframes beyond the visible clip; keyframe_policy: "preserve" is an explicit opt-in and reports the remaining count. split_clip verifies a spanning clip, the expected count increase, and the left/right cut boundaries. Its QE path cannot prove effect-keyframe redistribution, so a successful result labels those semantics unverified. These are CEP contract checks, not validation in a licensed Premiere Pro 26.x host.

Effects & Color (8)

Tool

Description

apply_effect / apply_audio_effect

Apply by name (QE)

remove_effect / remove_all_effects

Remove effects

color_correct

Lumetri: exposure, contrast, temperature, etc.

apply_lut

Apply LUT files

stabilize_clip

Warp Stabilizer with configurable settings

Premiere 26.x component removal: remove_effect and remove_effect_by_name require the CEP Component.remove() method. Some 26.x components, including Essential Sound's Amplify, do not expose that method. The tools return an actionable capability error and leave the component unchanged; use Effect Controls to remove it manually. The QE DOM has no safe targeted-removal fallback.

Essential Sound audio automation: Essential Sound can write ducking or level automation to an Amplify component rather than the clip's Volume > Level. adjust_audio_levels, set_clip_volume, and get_clip_volume operate only on Volume > Level, so they do not read, change, or verify Amplify automation. Inspect the clip's components (or Effect Controls) before treating a Volume readback as the clip's final gain.

Keyframes (8)

Tool

Description

add_keyframe / get_keyframes

Create and read keyframes

remove_keyframe / remove_keyframe_range

Delete keyframes

set_keyframe_interpolation

Linear / Hold / Bezier

get_value_at_time

Query interpolated value at any time

set_color_value

Set color properties on effects

Export & Encoding (16)

Tool

Description

export_sequence

Export via Adobe Media Encoder

validate_export_preset

Validate an .epr file and resolve its output extension in Premiere

verify_delivery_file

Verify output size and calculate SHA-256/SHA-512 checksums

capture_frame

Export frame as PNG, return as base64 image

export_as_fcp_xml / export_aaf / export_omf

Interchange formats

encode_project_item / encode_file

Direct encoding

start_batch_encode

Start render queue

Premiere's documented automation surfaces do not currently expose OTIO or EDL interchange, Render and Replace, cloud publishing, or Content Credentials export configuration. get_capabilities reports these delivery gaps explicitly rather than presenting UI-only operations as available tools.

Source Monitor & Playback (7 + 4)

Tool

Description

open_in_source / close_source_monitor

Source monitor control

insert_from_source / overwrite_from_source

3-point editing

play_timeline / stop_playback

Playback control (QE)

play_source_monitor

Play in source monitor

Selection & Clipboard (7 + 6)

Tool

Description

select_clips_by_name / select_clips_in_range

Smart selection

copy_effects_between_clips

Copy effects via QE

batch_apply_effect

Apply effect to multiple clips

set_blend_mode

27 blend modes

Media Properties (16)

Tool

Description

set_offline / has_proxy / detach_proxy

Offline/proxy management

set_override_frame_rate

Override FPS

set_scale_to_frame_size

Auto-scale to sequence frame

get_xmp_metadata / set_xmp_metadata

Raw XMP access

get_color_space

Color space info

Sequence Management (11)

Tool

Description

create_sequence / create_sequence_from_preset

Create sequences from .sqpreset files without opening Premiere's modal dialog

duplicate_sequence / delete_sequence

Manage sequences

auto_reframe_sequence

Auto-reframe for social media

attach_custom_property

FCP XML custom properties

unnest_sequence

Replace nested sequence with its clips

Workspace & Captions (2 + 1)

Tool

Description

get_workspaces / set_workspace

Switch workspace layouts

create_caption_track

Create caption/subtitle tracks

Scripting (2)

Tool

Description

execute_extendscript

Run arbitrary ExtendScript (ES3); requires explicit unsafe-script authority

evaluate_expression

Evaluate a one-line expression; requires explicit unsafe-script authority

...and 100+ more

Track targeting, batch operations, markers, audio levels, motion/transform, metadata, sequence settings, navigation, project analysis, and more. Run get_project_info to get started — the AI will discover what it needs.


MCP Resources

The server exposes three LLM context resources and four workflow prompts:

Resource URI

Description

config://premiere-instructions

Best practices: workflow order, timeline rules, effect tips, error handling

config://extendscript-reference

Complete ExtendScript API reference for writing custom scripts

config://premiere-workflows

Machine-readable catalog for rough cuts, dialogue cleanup, captions, and delivery

These are automatically available to MCP clients that support resources, giving the AI deep context about how to drive Premiere Pro effectively.


Remote Deployment (Fly.io)

The server includes an HTTP/SSE transport (src/http-server.ts) for remote access via mcp-remote or any MCP client that supports Streamable HTTP.

A live instance is running at https://premiere-pro-mcp.fly.dev.

Connect via mcp-remote

{
  "mcpServers": {
    "premiere-pro": {
      "command": "npx",
      "args": ["mcp-remote", "https://premiere-pro-mcp.fly.dev/mcp"]
    }
  }
}

Self-host on Fly.io

# Clone and deploy your own instance
git clone https://github.com/leancoderkavy/premiere-pro-mcp.git
cd premiere-pro-mcp
fly apps create your-app-name
# Required: add bearer token auth
fly secrets set MCP_AUTH_TOKEN=your-secret-token
fly deploy --remote-only

Then connect with:

{
  "mcpServers": {
    "premiere-pro": {
      "command": "npx",
      "args": ["mcp-remote", "https://your-app-name.fly.dev/mcp",
               "--header", "Authorization: Bearer your-secret-token"]
    }
  }
}

Note: The file bridge still requires the CEP plugin to share the same PREMIERE_TEMP_DIR. For cloud deployments this means running a sync agent or using fly proxy / WireGuard to reach your local machine. detect_silence can analyze only media paths available inside the server filesystem; a desktop-only path is not automatically available to a remote Fly machine.


Environment Variables

Variable

Description

Default

PREMIERE_TEMP_DIR

Shared temp directory for MCP ↔ CEP communication

OS temp dir + /premiere-mcp-bridge

PREMIERE_TIMEOUT_MS

Command timeout in milliseconds

30000

PREMIERE_DEFAULT_SEQUENCE_PRESET

Override the auto-discovered .sqpreset used by create_sequence

auto-discovered

PREMIERE_MCP_CAPABILITIES

Comma-separated authority profile; add unsafe-script only when raw scripting is required

inspect,edit,export,filesystem

PREMIERE_MCP_DEBUG

Set to 1 (or true) to emit verbose server diagnostics to stderr

unset

PREMIERE_CONTEXT_BACKEND

Local project-context store: auto, sqlite, json, or memory

auto

PREMIERE_CONTEXT_DIR

Override the local project-context storage directory

OS application-data directory

PORT

HTTP port (HTTP/SSE transport only)

3000

MCP_AUTH_TOKEN

Bearer token required by the HTTP transport

unset

ALLOW_UNAUTHENTICATED

Set to 1 to run HTTP without auth (unsafe; throwaway instances only)

unset

POSTHOG_API_KEY

PostHog project token; enables privacy-safe MCP usage telemetry

unset

POSTHOG_HOST

PostHog ingestion host

https://us.i.posthog.com

POSTHOG_ENVIRONMENT

Environment property attached to telemetry events

production

POSTHOG_DISTINCT_ID

Optional stable anonymous server identifier

Fly machine ID or random boot ID

When PostHog is enabled, the server records mcp_connection_attempt, mcp_request, and mcp_tool_call. Events contain operational fields such as method, tool name, outcome, status code, and duration. Authentication tokens, IP addresses, MCP arguments, project paths, media names, and tool results are never sent. Person profiles are disabled for these events.


Project Structure

premiere-pro-mcp/
├── src/
│   ├── index.ts                 # Entry point — stdio transport setup
│   ├── http-server.ts           # Entry point — HTTP/SSE transport (Fly.io / remote)
│   ├── server.ts                # MCP server — registers 285 tools, filtered by authority profile
│   ├── bridge/
│   │   ├── file-bridge.ts       # File-based IPC (write .jsx, poll .json)
│   │   └── script-builder.ts    # ExtendScript generator with ES3 helpers
│   ├── tools/                   # 31 tool modules
│   │   ├── discovery.ts         # Project discovery and queries
│   │   ├── recovery.ts          # Read-only autosave discovery and private bridge telemetry
│   │   ├── project.ts           # Project management and import
│   │   ├── media.ts             # Media and proxy management
│   │   ├── sequence.ts          # Sequence creation and settings
│   │   ├── timeline.ts          # Timeline clip operations
│   │   ├── effects.ts           # Effect application and color correction
│   │   ├── transitions.ts       # Transition management (QE DOM)
│   │   ├── audio.ts             # Audio levels, keyframes, and ffmpeg silence analysis
│   │   ├── av-settings.ts       # Documented AV inspection, mapping, and capability boundaries
│   │   ├── text.ts              # Text overlays and MOGRTs
│   │   ├── markers.ts           # Sequence and clip markers
│   │   ├── tracks.ts            # Track add/delete/lock/visibility
│   │   ├── playhead.ts          # Playhead, work area, in/out points
│   │   ├── metadata.ts          # Metadata, XMP, color labels
│   │   ├── export.ts            # Export, frame capture, encoding
│   │   ├── advanced.ts          # QE DOM: ripple, roll, slide, slip, speed
│   │   ├── keyframes.ts         # Keyframe CRUD and interpolation
│   │   ├── scripting.ts         # Execute arbitrary ExtendScript
│   │   ├── inspection.ts        # Deep project/sequence/clip inspection
│   │   ├── selection.ts         # Clip selection utilities
│   │   ├── clipboard.ts         # Copy effects, batch operations
│   │   ├── source-monitor.ts    # Source monitor control
│   │   ├── track-targeting.ts   # Track targeting, motion, audio props
│   │   ├── utility.ts           # Batch ops, analysis, navigation
│   │   ├── health.ts            # Connectivity ping
│   │   ├── workspace.ts         # Workspace layout switching
│   │   ├── captions.ts          # Caption track creation
│   │   ├── playback.ts          # Timeline/source playback control
│   │   └── project-manager.ts   # Project consolidation/transfer
│   └── resources/
│       └── extendscript-reference.ts  # API reference for LLM context
├── cep-plugin/                  # CEP panel that runs inside Premiere Pro
│   ├── CSXS/manifest.xml        # Extension manifest (PPRO 14.0+)
│   ├── index.html               # Panel UI
│   ├── main.js                  # Bridge polling and script execution
│   ├── host.jsx                 # ExtendScript entry point
│   └── CSInterface.js           # Adobe CEP interface library
├── scripts/
│   ├── install-cep.sh           # macOS CEP installer (symlink + debug mode)
│   └── install-cep.ps1          # Windows CEP installer (copy + REG_SZ debug mode)
├── Dockerfile                   # Multi-stage Docker build for Fly.io
├── fly.toml                     # Fly.io deployment config
├── RESEARCH.md                  # API research and implementation status
├── CONTRIBUTING.md              # Contribution guidelines
├── CHANGELOG.md                 # Version history
└── LICENSE                      # MIT License

Technical Details

CEP and UXP backends

CEP remains the production backend because it provides broad ExtendScript access and the undocumented QE DOM used for effects, ripple deletes, and advanced trims across Premiere Pro 2020–2026. The packaged uxp-plugin is a Premiere 25.6+ preview backend for supported frame export, capability discovery, and state events. It does not silently retry failed UXP mutations through CEP.

ExtendScript Compatibility

All generated scripts use ES3 syntax (var, manual for loops, no arrow functions, no let/const) since ExtendScript is based on ECMAScript 3. The bridge writes a versioned helper library to the shared temp directory and loads it once per ExtendScript engine via $.evalFile; each command then sends only its tool-specific script.

Security

Understand the trust model before deploying this: any client that can reach the MCP server can control Premiere Pro. execute_extendscript and evaluate_expression are arbitrary-code-execution tools by design and are omitted from discovery and denied at call time by default. Enable them only by setting PREMIERE_MCP_CAPABILITIES=inspect,edit,export,filesystem,unsafe-script.

  • Run it locally over stdio unless you have a specific reason not to. That's the safe default.

  • The HTTP transport (http-server) requires MCP_AUTH_TOKEN and refuses to start without it. It binds 0.0.0.0 and is remotely reachable, so never expose it publicly without a strong token (set ALLOW_UNAUTHENTICATED=1 only for a throwaway public instance).

  • The bridge temp directory is created private to your user (mode 0700), and the server refuses to use one owned by another user — relevant on shared machines, where the CEP panel would otherwise execute any cmd_*.jsx staged there.

  • There is a 500 KB script size limit, and a small regex check that rejects eval(), new Function(), and System.callSystem() in tool-generated scripts. This is a guard rail, not a sandbox — it is trivially bypassable and is not a security boundary. Do not rely on it to contain untrusted input; the real boundary is who can reach the server.

QE DOM

Many tools use the undocumented QE DOM (enabled via app.enableQE()). These tools are marked with "Uses QE DOM" in their descriptions. The QE DOM provides capabilities unavailable through the standard ExtendScript API:

  • Apply effects and transitions by name

  • Ripple delete, roll/slide/slip edits

  • Set clip speed and reverse

  • Frame blending and time interpolation

  • Remove all effects from a clip


Troubleshooting

  1. Verify debug mode:

    • macOS: defaults read com.adobe.CSXS.12 PlayerDebugMode should return 1

    • Windows: reg query "HKCU\SOFTWARE\Adobe\CSXS.12" /v PlayerDebugMode should report REG_SZ 1 (a REG_DWORD value is not valid for unsigned CEP discovery)

  2. Check the plugin exists:

    • macOS: ls ~/Library/Application\ Support/Adobe/CEP/extensions/MCPBridgeCEP

    • Windows: dir "%APPDATA%\Adobe\CEP\extensions\MCPBridgeCEP"

  3. Completely restart Premiere Pro (not just close/reopen the project)

  4. Check the CSXS version matches your Premiere Pro version

  5. Run premiere-pro-mcp --diagnose-cep to check installation metadata and recent Premiere logs.

Version 1.3.0 and newer installs the signed artifacts/MCPBridgeCEP.zxp included in the npm package on Windows. If diagnostics report Signature verification failed, reinstall the latest npm version, fully quit every Premiere process, run premiere-pro-mcp --install-cep, and relaunch.

  1. Open the CEP panel and verify it shows "Running" with a green dot (the bridge normally starts automatically)

  2. Ensure temp directories match between MCP client config and CEP panel

  3. Read the timeout error: if it reports an in-flight heartbeat, dismiss any open Premiere modal dialog; without a heartbeat, verify the bridge is running and using the same temp directory

  4. Increase timeout: set PREMIERE_TIMEOUT_MS to 60000 or higher

  5. Try ping tool to test basic connectivity

  1. Restart the AI client after editing config

  2. Verify the path to dist/index.js is absolute and correct

  3. Run node dist/index.js in a terminal to check for startup errors

  4. Ensure npm run build completed without errors

  1. QE tools require an active sequence — open one first

  2. Some QE operations are index-based and can fail if clips have been reordered

  3. Re-query the sequence structure after QE operations


Contributing

Contributions are welcome! See CONTRIBUTING.md for guidelines.

The evidence-backed next improvement pull-request roadmap breaks the proposed feature, protocol, reliability, and performance work into ten reviewable changes with explicit dependencies and live-host acceptance gates.


License

MIT — free for personal and commercial use.

Install Server
A
license - permissive license
B
quality
A
maintenance

Maintenance

Maintainers
14hResponse time
1wRelease cycle
21Releases (12mo)
Commit activity
Issues opened vs closed

Resources

Unclaimed servers have limited discoverability.

Looking for Admin?

If you are the server author, to access and configure the admin panel.

Related MCP Servers

View all related MCP servers

Related MCP Connectors

  • A real timeline video editor for AI agents: journaled edits, FFmpeg/MLT rendering, exports

  • Agentic video editing on real footage: cut, caption, reframe, score, and export at full quality.

  • 15 media & data tools for AI agents: search, transcribe, subtitles, voiceover, translate & more.

View all MCP Connectors

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/leancoderkavy/premiere-pro-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server