Premiere Pro MCP Server
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Premiere Pro MCP ServerAdd a cross dissolve between all clips on the timeline"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Note: This is a temporary fork for a bug fix PR. See the original at leancoderkavy/premiere-pro-mcp.
Premiere Pro MCP Server
Give AI full control over Adobe Premiere Pro.
269 tools across 28 modules — the most comprehensive MCP server for video editing.
What is this?
An MCP (Model Context Protocol) server that lets AI assistants like Claude, Windsurf, Cursor, or any MCP-compatible client directly control Adobe Premiere Pro — importing media, editing timelines, applying effects, managing keyframes, exporting, and more.
"Add the B-roll clips to V2, apply a cross dissolve between each, color correct them to match the A-roll, and export a 1080p ProRes."The AI handles the entire workflow through 269 tools that cover nearly every ExtendScript and QE DOM API available in Premiere Pro.
Quick Start
1. Install
Option A — npm (recommended):
npm install -g premiere-pro-mcpOption B — Clone from source:
git clone https://github.com/ppmcp/premiere-pro-mcp.git
cd premiere-pro-mcp
npm install
npm run build2. Install the CEP plugin
If installed via npm:
premiere-pro-mcp --install-cepIf cloned from source:
npm run install-cepThis symlinks the plugin into Premiere Pro's extensions folder and enables debug mode.
mkdir -p ~/Library/Application\ Support/Adobe/CEP/extensions
ln -s "$(pwd)/cep-plugin" ~/Library/Application\ Support/Adobe/CEP/extensions/MCPBridgeCEP
# Enable unsigned extensions (CSXS 9–14)
for v in 9 10 11 12 13 14; do
defaults write com.adobe.CSXS.$v PlayerDebugMode 1
doneCopy the
cep-pluginfolder to%APPDATA%\Adobe\CEP\extensions\MCPBridgeCEPOpen Registry Editor and set these DWORD values to
1:HKEY_CURRENT_USER\Software\Adobe\CSXS.12\PlayerDebugMode(repeat for CSXS.9 through CSXS.14)
3. Configure your MCP client
Edit ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": {
"premiere-pro": {
"command": "node",
"args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"],
"env": {
"PREMIERE_TEMP_DIR": "/tmp/premiere-mcp-bridge"
}
}
}
}Add to your MCP server configuration:
{
"premiere-pro": {
"command": "node",
"args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"],
"env": {
"PREMIERE_TEMP_DIR": "/tmp/premiere-mcp-bridge"
}
}
}Add to .cursor/mcp.json in your project or global config:
{
"mcpServers": {
"premiere-pro": {
"command": "node",
"args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"],
"env": {
"PREMIERE_TEMP_DIR": "/tmp/premiere-mcp-bridge"
}
}
}
}4. Start the bridge in Premiere Pro
Open (or restart) Premiere Pro
Go to Window > Extensions > MCP Bridge
Set the Temp Directory to match your MCP client config (e.g.,
/tmp/premiere-mcp-bridge)Click Start Bridge — you should see a green "Running" status
Ask your AI assistant: "What's my current Premiere Pro project?"
Architecture
Local (stdio):
┌───────────────┐ stdio (MCP) ┌──────────────┐ File-based IPC ┌──────────────┐
│ AI Client │ ◄──────────────► │ MCP Server │ ◄────────────────► │ CEP Plugin │
│ (Claude, │ │ (Node.js / │ .jsx commands │ (runs inside │
│ Windsurf, │ │ TypeScript) │ .json responses │ Premiere) │
│ Cursor) │ └──────────────┘ └──────┬────────┘
└───────────────┘ │ evalScript()
▼
┌──────────────┐
│ Premiere Pro │
│ ExtendScript │
│ + QE DOM │
└──────────────┘Remote (HTTP/SSE — Fly.io):
┌───────────────┐ HTTP+SSE (MCP) ┌─────────────────────┐ File-based IPC ┌──────────────┐
│ AI Client │ ◄───────────────► │ MCP Server │ ◄────────────────► │ CEP Plugin │
│ (any MCP │ │ premiere-pro-mcp │ .jsx / .json │ (Premiere) │
│ client) │ │ .fly.dev │ shared volume └──────────────┘
└───────────────┘ └─────────────────────┘AI client invokes an MCP tool (e.g.,
add_to_timeline)MCP server generates ES3-compatible ExtendScript with helper functions prepended
Script is written to a
.jsxcommand file in a shared temp directoryCEP plugin polls for command files, executes via
CSInterface.evalScript()Result JSON is written to a response file and returned to the AI
The file-based IPC bridge is simple, reliable, and works across macOS and Windows without network sockets.
Tools (269)
Discovery & Inspection (10 + 10)
Tool | Description |
| Current project name, path, sequences, items |
| Detailed active sequence with all clips |
| All items in the project panel |
| Comprehensive snapshot: bin tree, sequences, media types |
| Exhaustive sequence data: tracks, clips, effects, markers |
| Everything about a clip: effects, keyframes, metadata |
| Human-readable overview: duration, coverage %, effects |
| Filter by name, extension, offline status, color label |
| Full snapshot: project, sequence, playhead, selection |
| Explore any Premiere Pro DOM object interactively |
Project Management (26)
Tool | Description |
| File operations |
| Project lifecycle |
| Import media and AE comps |
| Bin management |
| Import from other projects |
| Generate bars & tone media |
| Configure scratch disks |
| Project Manager consolidation |
Timeline & Editing (10 + 27 advanced)
Tool | Description |
| Insert and overwrite edits |
| Remove clip and close gap (QE) |
| Professional trim modes (QE) |
| Move between tracks (QE) |
| Speed/reverse (QE) |
| Basic edits |
| Opacity, scale, rotation, position |
| Link/unlink A/V |
Effects & Color (8)
Tool | Description |
| Apply by name (QE) |
| Remove effects |
| Lumetri: exposure, contrast, temperature, etc. |
| Apply LUT files |
| Warp Stabilizer with configurable settings |
Keyframes (8)
Tool | Description |
| Create and read keyframes |
| Delete keyframes |
| Linear / Hold / Bezier |
| Query interpolated value at any time |
| Set color properties on effects |
Export & Encoding (14)
Tool | Description |
| Export via Adobe Media Encoder |
| Export frame as PNG, return as base64 image |
| Interchange formats |
| Direct encoding |
| Start render queue |
Source Monitor & Playback (7 + 4)
Tool | Description |
| Source monitor control |
| 3-point editing |
| Playback control (QE) |
| Play in source monitor |
Selection & Clipboard (7 + 6)
Tool | Description |
| Smart selection |
| Copy effects via QE |
| Apply effect to multiple clips |
| 27 blend modes |
Media Properties (16)
Tool | Description |
| Offline/proxy management |
| Override FPS |
| Auto-scale to sequence frame |
| Raw XMP access |
| Color space info |
Sequence Management (11)
Tool | Description |
| Create sequences |
| Manage sequences |
| Auto-reframe for social media |
| FCP XML custom properties |
| Replace nested sequence with its clips |
Workspace & Captions (2 + 1)
Tool | Description |
| Switch workspace layouts |
| Create caption/subtitle tracks |
Scripting (6)
Tool | Description |
| Run arbitrary ExtendScript (ES3) |
| Quick one-line eval |
| Bypass security validation (advanced) |
...and 100+ more
Track targeting, batch operations, markers, audio levels, motion/transform, metadata, sequence settings, navigation, project analysis, and more. Run get_project_info to get started — the AI will discover what it needs.
MCP Resources
The server exposes two LLM context resources:
Resource URI | Description |
| Best practices: workflow order, timeline rules, effect tips, error handling |
| Complete ExtendScript API reference for writing custom scripts |
These are automatically available to MCP clients that support resources, giving the AI deep context about how to drive Premiere Pro effectively.
Remote Deployment (Fly.io)
The server includes an HTTP/SSE transport (src/http-server.ts) for remote access via mcp-remote or any MCP client that supports Streamable HTTP.
A live instance is running at https://premiere-pro-mcp.fly.dev.
Connect via mcp-remote
{
"mcpServers": {
"premiere-pro": {
"command": "npx",
"args": ["mcp-remote", "https://premiere-pro-mcp.fly.dev/mcp"]
}
}
}Self-host on Fly.io
# Clone and deploy your own instance
git clone https://github.com/ppmcp/premiere-pro-mcp.git
cd premiere-pro-mcp
fly apps create your-app-name
fly deploy --remote-only
# Optional: add bearer token auth
fly secrets set MCP_AUTH_TOKEN=your-secret-tokenThen connect with:
{
"mcpServers": {
"premiere-pro": {
"command": "npx",
"args": ["mcp-remote", "https://your-app-name.fly.dev/mcp",
"--header", "Authorization: Bearer your-secret-token"]
}
}
}Note: The file bridge still requires the CEP plugin to share the same
PREMIERE_TEMP_DIR. For cloud deployments this means running a sync agent or usingfly proxy/ WireGuard to reach your local machine.
Environment Variables
Variable | Description | Default |
| Shared temp directory for MCP ↔ CEP communication | OS temp dir + |
| Command timeout in milliseconds |
|
| HTTP port (HTTP/SSE transport only) |
|
| Bearer token for HTTP transport auth (optional) | unset |
Project Structure
premiere-pro-mcp/
├── src/
│ ├── index.ts # Entry point — stdio transport setup
│ ├── http-server.ts # Entry point — HTTP/SSE transport (Fly.io / remote)
│ ├── server.ts # MCP server — registers all 269 tools + 2 resources
│ ├── bridge/
│ │ ├── file-bridge.ts # File-based IPC (write .jsx, poll .json)
│ │ └── script-builder.ts # ExtendScript generator with ES3 helpers
│ ├── tools/ # 28 tool modules
│ │ ├── discovery.ts # Project discovery and queries
│ │ ├── project.ts # Project management and import
│ │ ├── media.ts # Media and proxy management
│ │ ├── sequence.ts # Sequence creation and settings
│ │ ├── timeline.ts # Timeline clip operations
│ │ ├── effects.ts # Effect application and color correction
│ │ ├── transitions.ts # Transition management (QE DOM)
│ │ ├── audio.ts # Audio levels and keyframes
│ │ ├── text.ts # Text overlays and MOGRTs
│ │ ├── markers.ts # Sequence and clip markers
│ │ ├── tracks.ts # Track add/delete/lock/visibility
│ │ ├── playhead.ts # Playhead, work area, in/out points
│ │ ├── metadata.ts # Metadata, XMP, color labels
│ │ ├── export.ts # Export, frame capture, encoding
│ │ ├── advanced.ts # QE DOM: ripple, roll, slide, slip, speed
│ │ ├── keyframes.ts # Keyframe CRUD and interpolation
│ │ ├── scripting.ts # Execute arbitrary ExtendScript
│ │ ├── inspection.ts # Deep project/sequence/clip inspection
│ │ ├── selection.ts # Clip selection utilities
│ │ ├── clipboard.ts # Copy effects, batch operations
│ │ ├── source-monitor.ts # Source monitor control
│ │ ├── track-targeting.ts # Track targeting, motion, audio props
│ │ ├── utility.ts # Batch ops, analysis, navigation
│ │ ├── health.ts # Connectivity ping
│ │ ├── workspace.ts # Workspace layout switching
│ │ ├── captions.ts # Caption track creation
│ │ ├── playback.ts # Timeline/source playback control
│ │ └── project-manager.ts # Project consolidation/transfer
│ └── resources/
│ └── extendscript-reference.ts # API reference for LLM context
├── cep-plugin/ # CEP panel that runs inside Premiere Pro
│ ├── CSXS/manifest.xml # Extension manifest (PPRO 14.0+)
│ ├── index.html # Panel UI
│ ├── main.js # Bridge polling and script execution
│ ├── host.jsx # ExtendScript entry point
│ └── CSInterface.js # Adobe CEP interface library
├── scripts/
│ └── install-cep.sh # CEP plugin installer (symlink + debug mode)
├── Dockerfile # Multi-stage Docker build for Fly.io
├── fly.toml # Fly.io deployment config
├── RESEARCH.md # API research and implementation status
├── CONTRIBUTING.md # Contribution guidelines
├── CHANGELOG.md # Version history
└── LICENSE # MIT LicenseTechnical Details
Why CEP instead of UXP?
CEP (Common Extensibility Platform) provides full ExtendScript access in Premiere Pro, including the undocumented QE DOM — which is the only way to apply effects by name, perform ripple deletes, and do advanced trim operations. UXP in Premiere Pro is still maturing and lacks equivalent API coverage. CEP works across Premiere Pro 2020–2025+.
ExtendScript Compatibility
All generated scripts use ES3 syntax (var, manual for loops, no arrow functions, no let/const) since ExtendScript is based on ECMAScript 3. The buildToolScript() function prepends a library of helper functions to every script.
Security
Scripts are validated before execution — blocks
eval(),new Function(),System.callSystem()500KB script size limit
send_raw_scriptbypasses validation for advanced users (with explicit opt-in)Temp directory created with restricted permissions (mode 700)
QE DOM
Many tools use the undocumented QE DOM (enabled via app.enableQE()). These tools are marked with "Uses QE DOM" in their descriptions. The QE DOM provides capabilities unavailable through the standard ExtendScript API:
Apply effects and transitions by name
Ripple delete, roll/slide/slip edits
Set clip speed and reverse
Frame blending and time interpolation
Remove all effects from a clip
Troubleshooting
Verify debug mode:
defaults read com.adobe.CSXS.12 PlayerDebugModeshould return1Check the plugin exists:
ls ~/Library/Application\ Support/Adobe/CEP/extensions/MCPBridgeCEPCompletely restart Premiere Pro (not just close/reopen the project)
Check the CSXS version matches your Premiere Pro version
Verify the CEP panel shows "Running" with a green dot
Ensure temp directories match between MCP client config and CEP panel
Check if Premiere Pro is busy (rendering, modal dialog open)
Increase timeout: set
PREMIERE_TIMEOUT_MSto60000or higherTry
pingtool to test basic connectivity
Restart the AI client after editing config
Verify the path to
dist/index.jsis absolute and correctRun
node dist/index.jsin a terminal to check for startup errorsEnsure
npm run buildcompleted without errors
QE tools require an active sequence — open one first
Some QE operations are index-based and can fail if clips have been reordered
Re-query the sequence structure after QE operations
Contributing
Contributions are welcome! See CONTRIBUTING.md for guidelines.
License
MIT — free for personal and commercial use.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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