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You:    "These 8 gunshots — make them playable in-game, per our conventions."

Claude:  ✅ converted   ✅ wrapped in a Random container   ✅ created 8 Play_ events
         ✅ routed to the SFX bus   ✅ added to the Main SoundBank
         (preview shown first · one Ctrl+Z undoes the whole thing)

Sound designers burn hours in plumbing mode — naming, building events, dragging folders, hunting "why is there no sound?". wwise-mcp hands all of that to the AI so you stay in your ears. Read the sound-designer's workflow →

✨ Why you'll want this

  • 🩺 Catches real bugs. Events not in any SoundBank, empty sounds, and the classic code calls AK_Reload but Wwise has AK_Relod typo — pinpointed to the exact file:line.

  • One-shot flows. "Onboard this batch" runs convert → container → events → bus → bank in a single sentence. "Check everything and fix what's safe" audits then fixes.

  • 🛡️ Safe by design. Every write previews first and undoes in one Ctrl+Z. It never touches the risky stuff (duplicates, empty sounds) without you.

  • 🎧 Stays out of your art. It does the plumbing; mixing, sound choice, and feel stay yours.

  • 🔌 20 tools, every one live-validated against real Wwise 2024.1 — not vaporware.

Related MCP server: Unity MCP

Setup

  1. In Wwise: User Preferences → enable Wwise Authoring API (WAMP, default port 8080), then open a project.

  2. Install:

    python3.12 -m venv .venv && . .venv/bin/activate && pip install -e .
  3. Register with your MCP client (stdio). Use the absolute path to the venv entry point so it works without activating the venv first. For Claude Code:

    claude mcp add wwise -- /Users/inl/wwise-mcp/.venv/bin/wwise-mcp

    Or in an MCP client config JSON:

    { "mcpServers": { "wwise": { "command": "/Users/inl/wwise-mcp/.venv/bin/wwise-mcp" } } }

Tools

All 20 tools are live-validated against Wwise v2024.1.13. Write tools use a two-step mode="plan" (preview + token) → mode="apply" (execute, undoable) flow.

For how this fits a sound designer's actual day, see WORKFLOW.md.

One-shot flows (compose the building blocks — start here)

Tool

What it does

wwise_onboard_assets

Make sounds playable in one call: conversion → container → Play events → output bus → SoundBank (dry-run preview, then execute)

wwise_fix_all

Audit, then auto-fix the fixable (rename / bank / bus) and flag the rest for a human

Read / inspect

Tool

What it does

wwise_status

Connection / open-project health check

wwise_compat_check

Report Wwise version + which tools work on it (run first on a new version)

wwise_query

Read-only WAQL query (capped results)

wwise_inspect

Full property/reference dump of one object (by GUID, path, or name)

wwise_audit

Health checks: no Output Bus, empty container, empty sound, event-not-in-SoundBank, duplicate name

wwise_naming_check

Flag names with whitespace / non-ASCII / not matching a regex

wwise_bus_stats

Objects-per-Output-Bus overview

wwise_audio_file_check

Sources missing an original file / shared source paths

wwise_unity_check

Diff Unity C# PostEvent("X") calls against actual Wwise events

Document

Tool

What it does

wwise_export_docs

Markdown audio-design doc (summary, event list, Mermaid bus tree)

Write (plan/apply)

Tool

What it does

wwise_set_properties

Batch property edit (volume, output bus, …)

wwise_create_events

Auto-create Play_<Sound> events for sounds that lack one

wwise_rename

Batch rename via a transform (default spaces_to_underscores)

wwise_create_container

Wrap objects into a new container and move them in

wwise_assign_shareset

Batch-assign an Attenuation / Conversion ShareSet

wwise_move

Reparent objects under a target parent

wwise_soundbank_assign

Add objects to a SoundBank's inclusion list

Action

Tool

What it does

wwise_soundbank_generate

Generate SoundBanks to disk + error-log summary

Write tools show exactly what will change before anything is written, and each batch is one Ctrl+Z to undo.

Not yet implemented

  • RTPC/Switch wiring — deferred: the @RTPC curve-object structure could not be cleanly validated via WAAPI in this environment, so a write op was not shipped rather than ship an unvalidated mutation. See docs/superpowers/notes/.

Compatibility

Requires Wwise 2021.1+ (the version that introduced WAQL, which most tools use). Run wwise_compat_check first on any untested version to see what works.

Wwise version

Status

Notes

2024.1.13

✅ verified

All tools live-validated

2021.1 – 2023.x

🟢 expected

WAQL present, core APIs stable — please report via an issue

< 2021.1

❌ unsupported

No WAQL; query-based tools return a clear version error

Help expand this matrix: see CONTRIBUTING.md — capturing your version takes ~5 minutes and no coding (python scripts/capture_fixtures.py → PR).

Tests

pytest -m "not integration"   # unit + contract (runs across all version fixtures) — no Wwise needed
pytest -m integration         # requires a running Wwise + open project

Design & plans

  • Design spec: docs/superpowers/specs/2026-06-13-wwise-mcp-design.md

  • Foundation plan: docs/superpowers/plans/2026-06-13-wwise-mcp-foundation.md

  • Open WAAPI questions: docs/superpowers/notes/waapi-precondition-findings.md

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