Enables AI-powered game audio creation for Unreal Engine 5.7, integrating Wwise, MetaSounds, and Blueprint through MCP tools to generate DSP graphs, sound systems, and trigger logic.
A modular suite of MCP servers for Audiokinetic Wwise, enabling AI agents to browse, edit, audition, profile, and build Wwise projects through the Wwise Authoring API.
Enables interaction with Audiokinetic Wwise Authoring through WAAPI, allowing project inspection, sound and music imports, event management, and audible previews.
Enables natural language interaction with Unreal Engine, providing 127 tools across 16 subsystems for tasks like actor manipulation, asset management, blueprint creation, and more, using built-in Python and Remote Control plugins.
Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
Enables AI assistants to programmatically edit, analyze, and export audio projects through MCP tools, including multi-track editing, effects, transcription, and semantic search.