rename_material
Renames a material copy in an open KeyShot scene by specifying the material and its new name, helping keep CMF material lists organized and consistent.
Instructions
Renomme une copie créée par le pont.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| material | Yes | ||
| new_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |