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genart-dev

genart-mcp

by genart-dev

design_design_add_water_foam

Adds a foam and whitecaps layer to water or wave designs, rendering crest patches, foam trails, Langmuir streaks, and bubble rafts. Choose from four presets for calm to stormy foam.

Instructions

Add a foam and whitecaps layer. Renders whitecap patches on wave crests, foam trails, Langmuir circulation streaks, and bubble rafts. 4 presets: ocean-whitecaps, surf-foam, gentle-foam, storm-foam.

Input Schema

NameRequiredDescriptionDefault
seedNo
presetYes
foamAmountNoFoam amount (0-1)
waterlinePositionNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.5.0

TDQS

C2.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden. It describes the visual result and presets, but does not state permissions, layer interaction, reversibility, performance, or return behavior for this mutating add operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences, front-loaded with the core action and followed by useful rendering detail and presets. There is no redundant or wasted text.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a four-parameter mutation with no annotations, no output schema, and low schema coverage, the description is insufficient. It omits usage guidance, most parameter semantics, and key behavioral details needed to invoke the tool confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 25%, and the description does not compensate. It repeats the preset enum values already present in the schema and does not explain `seed`, `waterlinePosition`, or how `foamAmount` interacts with presets.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: "Add a foam and whitecaps layer," with additional detail on rendered effects. It clearly concerns foam rather than surface/reflection/caustics siblings, but does not explicitly contrast itself with those alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this foam layer versus other water-layer tools, nor on selecting among the four presets. The description only names the presets without usage conditions or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Deploy Server

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