Icon Composer MCP
Demo
Related MCP server: XcodeBuildMCP
Key Features
Create
.iconbundles programmatically from PNG or SVG glyphsFull Liquid Glass support: specular highlights, blur material, shadows, translucency
Dark mode + appearance variants with per-appearance fill specializations
AI-agent ready: 12 MCP tools + 3 workflow prompts with built-in instructions
Installation
claude mcp add icon-composer -- npx -y icon-composer-mcp
Add to ~/Library/Application Support/Claude/claude_desktop_config.json:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
Add to .cursor/mcp.json in your project root (or ~/.cursor/mcp.json for global):
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}The server will appear in Cursor Settings > MCP Servers. No restart required.
Add to .vscode/mcp.json in your project root (or open Command Palette > MCP: Open User Configuration for global):
Note: VS Code uses
"servers"(not"mcpServers") and requires a"type"field.
{
"servers": {
"icon-composer": {
"type": "stdio",
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}You'll see Start/Stop/Restart buttons inline in the editor. First launch will prompt a trust confirmation.
First, enable MCP in Windsurf Settings > Cascade > Model Context Protocol (MCP).
Then add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}Press the refresh button in Windsurf settings to load the server.
The server uses stdio transport. Most MCP clients use this config format:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}Or run the server directly:
npx -y icon-composer-mcp
npm install -g icon-composer-mcp
icon-composer --helpHow It Works
Provide a glyph — any PNG or SVG logo/image
Create a
.iconbundle — sets background fill, layer scale, and glass effectsApple's ictool renders Liquid Glass — specular highlights, shadows, depth, and translucency
Export — preview PNGs, App Store marketing icon, or the
.iconbundle for Xcode
Requirements
Node.js 18+
macOS with Icon Composer for Liquid Glass rendering
brew install --cask icon-composerFlat previews, bundle creation/editing, and marketing export work on any platform without Icon Composer
Run icon-composer doctor to check your setup.
CLI Commands
Command | Description |
| Create a new |
| Add a layer to an existing bundle |
| Remove a layer or group |
| Read and display bundle contents |
| Configure Liquid Glass effects on a group |
| Set dark/tinted mode overrides |
| Set background fill (solid, gradient, automatic, none) |
| Set layer/group scale and offset |
| Toggle all glass effects on/off |
| Export a preview PNG (Liquid Glass or flat) |
| Render pixel-perfect Liquid Glass via ictool |
| Export flat 1024x1024 PNG for App Store Connect (no alpha) |
| Check system setup and dependencies |
Details
icon-composer create <foreground_path> <output_dir> --bg-color <hex> [options]Option | Default | Description |
| required | Background color (e.g. |
|
| Bundle name (without |
| — | Dark mode background color |
|
| Glyph scale (1.0 = standard ~65% of icon area) |
|
| Specular highlight |
|
| Shadow type: |
|
| Shadow opacity (0–1) |
| — | Blur material value (0–1) |
|
| Enable translucency gradient |
|
| Translucency amount (0–1) |
Output: Creates <output_dir>/<bundle_name>.icon/ containing icon.json manifest and Assets/ directory.
icon-composer add-layer <bundle_path> <image_path> --name <name> [options]Option | Default | Description |
| required | Layer name |
|
| Target group index |
|
| Create a new group for this layer |
|
| Layer opacity (0–1) |
|
| Layer scale |
|
| X offset in points |
|
| Y offset in points |
|
| Blend mode (e.g. |
|
| Participate in Liquid Glass effects |
Supported formats: .png, .jpg, .jpeg, .svg, .webp, .heic, .heif
icon-composer remove <bundle_path> --target <layer|group> --group-index <n> [--layer-index <n>]
icon-composer inspect <bundle_path>Output: Prints the full manifest JSON and lists all assets with sizes.
icon-composer glass <bundle_path> [options]Option | Description |
| Target group (default: |
| Specular highlight |
| Blur amount (0–1) |
|
|
| Shadow opacity (0–1) |
| Translucency toggle |
| Translucency amount (0–1) |
| Group opacity (0–1) |
| Group blend mode |
|
|
icon-composer appearance <bundle_path> --target <fill|group|layer> --appearance <dark|tinted> [options]Option | Description |
|
|
|
|
| Group index (for |
| Layer index within the group (required when |
| Background color for this appearance |
| Specular for this appearance |
| Shadow type for this appearance |
| Shadow opacity for this appearance |
| Opacity for this appearance |
| Blur material value (0–1) for this appearance |
| Translucency toggle for this appearance |
| Translucency amount (0–1) for this appearance |
| Hidden state for this appearance |
| Blend mode for this appearance (target=layer) |
| Fill color for this appearance (target=layer) |
| Position scale for this appearance |
| Position X offset for this appearance |
| Position Y offset for this appearance |
icon-composer fill <bundle_path> --type <solid|gradient|automatic|none> [options]Option | Description |
|
|
| Primary color (for solid or gradient bottom) |
| Secondary color (gradient top) |
| Gradient angle in degrees (default: |
icon-composer position <bundle_path> [options]Option | Default | Description |
|
|
|
|
| Group index |
| — | Layer index (required for |
| — | Scale factor (0.05–3.0) |
| — | X offset in points |
| — | Y offset in points |
icon-composer fx <bundle_path> --enable|--disableEnables or disables specular, shadow, blur, and translucency on every group at once.
icon-composer preview <bundle_path> <output_path> [options]Option | Default | Description |
|
| Output size in pixels |
| — |
|
|
| Force flat rendering (skip Liquid Glass) |
| — |
|
| — | Apple wallpaper: |
| — | Custom background color |
| — | Custom background image |
|
| Zoom level (icon size relative to canvas) |
Output: PNG file. Uses Liquid Glass rendering by default (falls back to flat if Icon Composer is not installed).
icon-composer render <bundle_path> <output_path> [options]Option | Default | Description |
|
|
|
|
|
|
|
| Output width |
|
| Output height |
|
| Scale factor (1x, 2x, 3x) |
| — | Light angle (0–360) |
| — | Tint hue (0–1) |
| — | Tint strength (0–1) |
Canvas options | — | Same as |
Requires: Icon Composer.app installed. Returns an error with install instructions if missing.
icon-composer export-marketing <bundle_path> <output_path> [--size <n>]Output: Flat PNG with no alpha channel (avoids ITMS-90717 rejection). Default 1024x1024.
icon-composer doctorOutput: Reports Node version, platform, ictool path and version. Prints install instructions if Icon Composer is missing.
MCP Tools
Tool | Description |
| Create a |
| Add a new layer to an existing bundle |
| Remove a layer or group, optionally clean up assets |
| Inspect bundle manifest and assets |
| Configure specular, blur, shadow, translucency |
| Set dark/tinted mode overrides |
| Set background fill |
| Adjust layer scale and offset |
| Enable/disable all glass effects at once |
| Render a preview PNG |
| Render via Apple's ictool (requires Icon Composer) |
| Export flat opaque PNG for App Store Connect |
All tools return { content: [{ type: "text", text: "..." }], isError?: true }.
Details
Create a .icon bundle from a foreground image.
Parameter | Type | Required | Default | Description |
| string | yes | — | Absolute path to PNG or SVG |
| string | yes | — | Output directory |
| string | no |
| Bundle name |
| string | yes | — | Background hex color |
| string | no | — | Dark mode background color |
| number | no |
| Glyph scale (0.1–2.0) |
| boolean | no |
| Specular highlight |
| enum | no |
|
|
| number | no |
| Shadow opacity (0–1) |
| number | no | — | Blur amount (0–1) |
| boolean | no |
| Enable translucency |
| number | no |
| Translucency amount (0–1) |
add_layer_to_icon
Add a layer to an existing bundle.
Parameter | Type | Required | Default | Description |
| string | yes | — | Path to |
| string | yes | — | Path to image file |
| string | yes | — | Layer name |
| number | no |
| Target group |
| boolean | no |
| Create new group |
| number | no |
| Layer opacity (0–1) |
| number | no |
| Layer scale (0.1–2.0) |
| number | no |
| X offset |
| number | no |
| Y offset |
| enum | no |
| Blend mode |
| boolean | no |
| Glass participation |
remove_layer
Remove a layer or group. layer_index required when target=layer.
Parameter | Type | Required | Default |
| string | yes | — |
| enum | yes | — |
| number | yes | — |
| number | no | — |
| boolean | no |
|
read_icon
Inspect a bundle. Returns full manifest JSON and asset list with sizes.
Parameter | Type | Required |
| string | yes |
set_glass_effects
Configure Liquid Glass on a group. All effect parameters are optional — only provided values are changed.
Parameter | Type | Default | Description |
| string | — | Path to bundle |
| number |
| Target group |
| boolean | — | Specular toggle |
| number|null | — | Blur (0–1, null to disable) |
| enum | — |
|
| number | — | Shadow opacity (0–1) |
| boolean | — | Translucency toggle |
| number | — | Translucency amount (0–1) |
| number | — | Group opacity (0–1) |
| enum | — | Blend mode |
| enum | — |
|
set_appearances
Set dark/tinted overrides for background fill, group effects, or individual layer properties.
Parameter | Type | Required | Description |
| string | yes | Path to bundle |
| enum | yes |
|
| enum | yes |
|
| number | no | Group index (for |
| number | no | Layer index within the group (required when |
| string | no | Background color for this appearance (target=fill) |
| boolean | no | Specular for this appearance (target=group) |
| enum | no | Shadow type (target=group) |
| number | no | Shadow opacity (target=group) |
| number | no | Opacity for this appearance (target=group or target=layer) |
| number|null | no | Blur material for this appearance (target=group) |
| boolean | no | Enable translucency for this appearance (target=group) |
| number | no | Translucency amount for this appearance (target=group) |
| boolean | no | Hidden state for this appearance (target=group or target=layer) |
| enum | no | Blend mode for this appearance (target=layer) |
| string | no | Fill color hex for this appearance (target=layer) |
| number | no | Position scale for this appearance (0.05–3.0) |
| number | no | Position X offset for this appearance |
| number | no | Position Y offset for this appearance |
set_fill
Set background fill.
Parameter | Type | Required | Description |
| string | yes | Path to bundle |
| enum | yes |
|
| string | no | Hex color (solid or gradient bottom) |
| string | no | Gradient top color |
| number | no | Angle in degrees (default: |
set_layer_position
Adjust layer or group scale and offset.
Parameter | Type | Default | Description |
| string | — | Path to bundle |
| enum |
|
|
| number |
| Group index |
| number | — | Layer index (for |
| number | — | Scale (0.05–3.0) |
| number | — | X offset |
| number | — | Y offset |
toggle_fx
Enable or disable all glass effects on every group.
Parameter | Type | Required |
| string | yes |
| boolean | yes |
export_preview
Render a preview PNG. Uses Liquid Glass by default, falls back to flat.
Parameter | Type | Default | Description |
| string | — | Path to bundle |
| string | — | Output PNG path |
| number |
| Output size (16–2048) |
| enum | — |
|
| boolean |
| Force flat rendering |
| enum | — | Preset background |
| enum | — | Apple wallpaper preset |
| string | — | Custom background hex |
| string | — | Background image path |
| number |
| Zoom level (0.1–3.0) |
| boolean |
| Return rendered image inline as base64 |
render_liquid_glass
Pixel-perfect Liquid Glass via Apple's ictool. Requires Icon Composer.app.
Parameter | Type | Default | Description |
| string | — | Path to bundle |
| string | — | Output PNG path |
| enum |
|
|
| enum |
|
|
| number |
| Output width (16–2048) |
| number |
| Output height (16–2048) |
| number |
| Scale factor (1–3) |
| number | — | Light angle (0–360) |
| number | — | Tint hue (0–1) |
| number | — | Tint strength (0–1) |
Canvas options | — | — | Same as |
| boolean |
| Return rendered image inline as base64 |
export_marketing
Flat marketing PNG for App Store Connect. No glass effects, no alpha channel.
Parameter | Type | Default | Description |
| string | — | Path to bundle |
| string | — | Output PNG path |
| number |
| Output size (16–2048) |
| boolean |
| Return rendered image inline as base64 |
MCP Prompts
Prompt | Parameters | Description |
|
| Guided workflow: create icon from a logo, preview, iterate, export |
|
| Add dark mode to an existing icon with before/after preview |
|
| Export marketing PNG + preview for App Store submission |
Example Workflows
Create a branded icon
# Create with brand color
icon-composer create logo.svg ./out --bg-color "#0A66C2"
# Add dark mode
icon-composer appearance ./out/AppIcon.icon --target fill --appearance dark --bg-color "#0D1B2A"
# Configure glass effects
icon-composer glass ./out/AppIcon.icon --specular --shadow-kind layer-color --blur-material 0.3
# Preview
icon-composer preview ./out/AppIcon.icon preview.pngExport for App Store
# Marketing icon (flat, no alpha, 1024x1024)
icon-composer export-marketing ./out/AppIcon.icon marketing.png
# The .icon bundle goes into your Xcode project's asset catalogMulti-layer icon with glass
# Create base icon
icon-composer create background.svg ./out --bg-color "#1C1C2E"
# Add foreground layers
icon-composer add-layer ./out/AppIcon.icon glyph.svg --name glyph --opacity 0.8
icon-composer add-layer ./out/AppIcon.icon badge.svg --name badge --create-group
# Configure glass per group
icon-composer glass ./out/AppIcon.icon --group-index 0 --specular --blur-material 0.3
icon-composer glass ./out/AppIcon.icon --group-index 1 --specular --shadow-kind neutral
# Render Liquid Glass
icon-composer render ./out/AppIcon.icon glass-preview.pngLimitations
Liquid Glass rendering requires macOS with Apple's Icon Composer.app installed. Flat rendering works everywhere.
ClearLight/ClearDark renditions render against gray. Apple's glass transparency requires Metal GPU, not available via CLI.
Architecture
src/lib/ Pure library (bundle, manifest, render, ictool)
src/lib/ops-*.ts Operations layer (MCP result format)
src/cli.ts CLI (Commander.js, 14 commands)
src/server.ts MCP server (thin wrapper, 12 tools + 3 prompts)Contributing
# Install dependencies
bun install
# Run tests
bun test # 175 unit tests
npm run test:mcp # 16 MCP integration tests
# Build
bun run build
# Visual test gallery
bun src/cli.ts visual-test --out ./galleryAvailable Tools
12 toolsadd_layer_to_iconB
Add a new layer to an existing .icon bundle. Creates a new group or adds to an existing one.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to existing .icon bundle | |
| image_path | Yes | Path to image file to add as layer | |
| layer_name | Yes | Name for the layer | |
| group_index | No | Group index to add to (0-based, default 0) | |
| create_group | No | Create a new group for this layer | |
| opacity | No | Layer opacity | |
| scale | No | Layer scale | |
| offset_x | No | X offset in points | |
| offset_y | No | Y offset in points | |
| blend_mode | No | Blend mode | normal |
| glass | No | Participate in Liquid Glass effects |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description must cover behavior. It mentions group creation but lacks details on destructive effects, error handling, or side effects.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, front-loaded, no unnecessary words. Each sentence adds value: first states purpose, second clarifies behavior.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Adequate given high schema coverage, but lacks return value description and error context for a mutation tool with 11 parameters.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema has 100% description coverage, so baseline is 3. Description adds slight context about group behavior but does not significantly enhance schema descriptions.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states action (add layer) and resource (.icon bundle), and distinguishes from siblings like create_icon and remove_layer by specifying it operates on an existing bundle.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives (e.g., create_icon for new bundles). Does not mention prerequisites like bundle must exist.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
create_iconB
Create an Apple Icon Composer .icon bundle from a foreground image and background color. Outputs a ready-to-use .icon bundle for Xcode 26.
| Name | Required | Description | Default |
|---|---|---|---|
| foreground_path | Yes | Absolute path to foreground image (PNG or SVG) | |
| output_dir | Yes | Directory to write the .icon bundle to | |
| bundle_name | No | Name for the .icon bundle (without extension) | AppIcon |
| bg_color | Yes | Background color as hex (e.g. #0A66C2) | |
| dark_bg_color | No | Dark mode background color as hex | |
| glyph_scale | No | Scale of foreground glyph (0.1-2.0, default 1.0 fills ~65% of icon area in Icon Composer) | |
| specular | No | Enable specular highlights (Liquid Glass) | |
| shadow_kind | No | Shadow type | layer-color |
| shadow_opacity | No | Shadow opacity | |
| blur_material | No | Liquid Glass blur amount (0-1, omit to disable) | |
| translucency_enabled | No | Enable translucency gradient | |
| translucency_value | No | Translucency amount (0-1) | |
| split_layers | No | Split multi-shape SVGs into separate glass layers (each shape gets independent glass effects) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must carry full burden. It only describes output and basic inputs, missing details on side effects (e.g., file overwriting), error conditions, or permissions needed for a tool that writes to disk.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, front-loaded with purpose, no redundancy. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the complexity (13 parameters, no output schema, no annotations), the description is too brief. It lacks details on output format, usage patterns, or potential issues, making it insufficient for an agent to safely and correctly invoke the tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3. The description does not add meaning beyond the schema; it only mentions two required parameters, while the schema already documents all 13.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Create' and resource '.icon bundle', clearly stating inputs (foreground image and background color) and output (ready-to-use for Xcode 26). It distinguishes from sibling tools that modify existing icons.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage (when you need to create a .icon bundle) but does not explicitly state when to use this tool vs alternatives like add_layer_to_icon or export_preview, nor does it provide exclusions or conditions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
export_marketingA
Export a flat marketing PNG for App Store Connect. No Liquid Glass effects, no alpha channel. Produces a 1024x1024 (default) opaque PNG ready for upload.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| output_path | Yes | Output path for the PNG file | |
| size | No | Output size in pixels (default 1024) | |
| return_image | No | Return the rendered image inline as base64 (default true) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It discloses key behaviors (no effects, no alpha, opaque, default size) but omits details about the return_image parameter behavior and output_path expectations. The description is adequate but not fully transparent about all parameter-driven behaviors.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, no redundancy, front-loaded with the core action. Every word adds value. Excellent conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given 4 parameters, no output schema, and no annotations, the description covers the main purpose and constraints but does not explain the return_image parameter or output_path format. It is sufficient for a straightforward export tool but could be more complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3. The description adds minimal extra parameter meaning beyond the schema (mentions default 1024x1024 size, which is already in schema). It does not elaborate on return_image or output_path beyond what the schema provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states it exports a flat marketing PNG for App Store Connect, specifying no Liquid Glass effects, no alpha channel, and default 1024x1024 size. It distinguishes from siblings like render_liquid_glass and export_preview by focusing on the flat, opaque export use case.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description explicitly says 'No Liquid Glass effects, no alpha channel', which tells the agent not to use this tool when effects are needed. It implies the tool is for final marketing export, but lacks explicit when-to-use vs alternatives like export_preview. Still provides good contextual guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
export_previewA
Render a preview of an .icon bundle. Uses Apple's ictool for Liquid Glass rendering by default (falls back to flat composite if Icon Composer is not installed). Supports canvas backgrounds and zoom.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| output_path | Yes | Output path for the PNG file | |
| size | No | Output size in pixels | |
| appearance | No | Appearance mode to preview (omit for default/light) | |
| flat | No | Force flat composite rendering (skip ictool/Liquid Glass) | |
| canvas_bg | No | Simple preset canvas background | |
| apple_preset | No | Apple Icon Composer preset background (overrides canvas_bg) | |
| canvas_bg_color | No | Custom hex color for canvas background | |
| canvas_bg_image | No | Path to custom background image | |
| zoom | No | Zoom level — icon size relative to canvas (1.0 = full canvas, 0.5 = half size) | |
| return_image | No | Return the rendered image inline as base64 (default true) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description fully discloses key behaviors: default ictool usage, fallback to flat composite, and support for canvas backgrounds and zoom. It does not cover auth or destructive aspects, but as a preview tool, these are less critical.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, no wasted words. Front-loaded with the core purpose and followed by key technical details. Ideal conciseness for an AI agent.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite 11 parameters and no output schema, the description covers essential behavior, fallback, and output options. It could include more on typical use cases or parameter interactions, but overall adequate.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description adds context on default rendering and fallback but does not elaborate on individual parameters beyond what the schema already provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool renders a preview of .icon bundles, specifying the default rendering tool (ictool) and fallback. It distinguishes from sibling tools like export_marketing and render_liquid_glass by focusing on preview output.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description explains default behavior and fallback, and mentions support for backgrounds and zoom. However, it does not explicitly compare with alternatives like render_liquid_glass or export_marketing, leaving some ambiguity about when to choose each.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
read_iconA
Read and inspect an existing .icon bundle. Returns the manifest JSON and list of assets.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description mentions the tool reads and returns data but does not explicitly state it is read-only or non-destructive. Given no annotations, the description should carry the burden of behavioral disclosure, but it lacks details on permissions, side effects, or safety.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that efficiently conveys the tool's purpose and output, with no unnecessary information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple read tool with one parameter and no output schema, the description adequately explains functionality and return value. It could be slightly improved by noting the read-only nature, but is largely complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema covers 100% of parameters with description for 'bundle_path'. The tool description adds no additional semantic meaning beyond the schema, achieving the baseline score.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool reads and inspects an existing .icon bundle, specifying the return of manifest JSON and assets list. This distinguishes it clearly from sibling tools like 'create_icon' or 'add_layer_to_icon'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for reading icon bundles but offers no explicit guidance on when to prefer this tool over alternatives like 'export_marketing' or 'export_preview'. No when-not-to-use or alternative tool references are provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
remove_layerB
Remove a layer or entire group from an .icon bundle. Optionally cleans up orphaned asset files.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| target | Yes | Whether to remove a single layer or an entire group | |
| group_index | Yes | Group index (0-based) | |
| layer_index | No | Layer index within the group (0-based, required when target=layer) | |
| cleanup_assets | No | Delete orphaned asset files from the Assets directory |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must fully convey behavioral traits. It mentions the optional cleanup of orphaned assets but does not disclose potential side effects (e.g., irreversible removal, required permissions, impact on bundle integrity). For a destructive operation, more transparency is needed.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that concisely states the primary action and the optional feature. It is front-loaded and contains no unnecessary words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the lack of annotations and output schema, the description is incomplete. It does not specify the return format, error conditions, or constraints (e.g., whether the bundle must exist). For a removal tool with 5 parameters, more contextual information is required.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage, so the baseline is 3. The description adds minimal extra meaning beyond the schema; it reiterates the optional cleanup but does not provide additional context for parameters like group_index or layer_index.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly specifies the verb 'Remove', the resource '.icon bundle', and distinguishes between removing a single layer or an entire group. This distinguishes it from sibling tools like add_layer_to_icon or create_icon.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description does not provide any guidance on when to use this tool versus alternatives, nor does it mention prerequisites or contraindications. For example, it doesn't indicate if there are dependencies between layers or groups that might affect usage.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
render_liquid_glassA
Render a pixel-perfect Liquid Glass preview using Apple's ictool. Produces the exact same rendering as iOS 26. Requires Icon Composer.app installed.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| output_path | Yes | Output path for the PNG file | |
| platform | No | Target platform | iOS |
| rendition | No | Appearance rendition | Default |
| width | No | Output width in pixels | |
| height | No | Output height in pixels | |
| scale | No | Scale factor (1x, 2x, 3x) | |
| light_angle | No | Light angle in degrees (0-360). Controls direction of specular highlights and shadows. | |
| tint_color | No | Tint hue (0-1) for tinted renditions | |
| tint_strength | No | Tint strength (0-1) for tinted renditions | |
| canvas_bg | No | Simple preset canvas background | |
| apple_preset | No | Apple Icon Composer preset background (overrides canvas_bg) | |
| canvas_bg_color | No | Custom hex color for canvas background | |
| canvas_bg_image | No | Path to custom background image | |
| zoom | No | Zoom level — icon size relative to canvas (1.0 = full canvas, 0.5 = half size) | |
| return_image | No | Return the rendered image inline as base64 (default true) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must carry the behavioral disclosure. It reveals the tool uses ictool and requires Icon Composer, but omits details on error handling, performance implications, or what happens if prerequisites are missing.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is extremely concise with two sentences, front-loading the core purpose and key prerequisite. Every sentence adds value without redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given 16 parameters and no output schema, the description covers the core function and prerequisite but lacks guidance on parameter interactions (e.g., tint vs renditions) or default behaviors.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
With schema description coverage at 100%, all parameters are documented in the schema. The description adds no additional parameter-level context beyond what the schema already provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states it renders a Liquid Glass preview using Apple's ictool, matching iOS 26 rendering. It distinguishes from sibling tools like create_icon or export_preview by specifying the exact rendering engine and output quality.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description mentions a prerequisite (Icon Composer.app) and implies use for exact iOS 26 previews, but does not explicitly declare when to use alternatives like export_preview or set_glass_effects.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
set_appearancesB
Set dark mode or tinted mode appearance overrides for the icon background fill, layer group, or individual layer properties.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| target | Yes | What to set appearance on | |
| group_index | No | Group index (for target=group or target=layer) | |
| appearance | Yes | Appearance mode | |
| layer_index | No | Layer index within the group (required when target=layer) | |
| bg_color | No | Background color hex for this appearance (target=fill) | |
| specular | No | Specular for this appearance (target=group) | |
| shadow_kind | No | Shadow kind (target=group) | |
| shadow_opacity | No | Shadow opacity (target=group) | |
| opacity | No | Opacity for this appearance (target=group or target=layer) | |
| blur_material | No | Blur material for this appearance (target=group) | |
| translucency_enabled | No | Enable translucency for this appearance (target=group) | |
| translucency_value | No | Translucency amount for this appearance (target=group) | |
| hidden | No | Hidden state for this appearance (target=group or target=layer) | |
| blend_mode | No | Blend mode for this appearance (target=layer) | |
| fill_color | No | Fill color hex for this appearance (target=layer) | |
| position_scale | No | Position scale for this appearance | |
| position_offset_x | No | Position X offset for this appearance | |
| position_offset_y | No | Position Y offset for this appearance |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must carry the full burden. It states the basic action but fails to disclose critical behaviors: whether overrides replace or merge, side effects on properties not specified, permissions needed, or any destructive potential. The description is insufficient for safe invocation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence (20 words) that front-loads the core purpose. It is efficient but could be slightly improved by explicitly naming the three targets (fill, group, layer) to match the schema's enums.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's complexity (19 parameters, no output schema, no annotations), the description is too minimal. It does not explain return values, error states, or how parameters interact with the 'target' parameter. The agent would need extensive inference to use this tool correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so each parameter is already documented. The tool description does not add any further insights into parameter relationships or usage patterns (e.g., which parameters apply to which target). Baseline of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly specifies the action ('set') and resource ('appearance overrides') for specific targets (fill, group, layer). It distinguishes from siblings like 'set_fill' which deals with standard fill rather than appearance overrides. However, it could be more explicit about what 'appearance overrides' entails.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for setting dark/tinted mode appearances on various targets, but it does not provide explicit guidance on when to use this vs. alternatives (e.g., 'set_fill', 'toggle_fx'). No exclusions or prerequisites are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
set_fillB
Set the background fill of an .icon bundle. Supports solid colors and gradients.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| fill_type | Yes | Fill type | |
| color | No | Hex color for solid fill or gradient bottom | |
| color2 | No | Second hex color for gradient top | |
| gradient_angle | No | Gradient angle in degrees (0 = bottom to top) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must disclose behavioral traits. It indicates mutation ('Set') but does not mention side effects, permissions, or data persistence. The brief description offers minimal behavioral transparency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficient sentence with no extraneous information. However, it could be slightly expanded to include usage or behavioral context without losing conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given five parameters, no output schema, and no annotations, the description is too thin. It fails to explain return values, constraints, or what happens after setting fill, leaving the agent with insufficient context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description adds no extra meaning beyond the schema parameter descriptions (e.g., doesn't explain 'automatic' or 'none' fill types). It remains generic.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Set the background fill'), the target resource ('.icon bundle'), and the value it supports ('solid colors and gradients'), making it easily distinguishable from sibling tools like add_layer_to_icon or set_appearances.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for setting background fill with solid or gradient colors, but lacks explicit guidance on when to use this tool versus alternatives (e.g., set_appearances) or when not to use it. No exclusions or prerequisites are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
set_glass_effectsA
Configure Liquid Glass effects (specular, blur, shadow, translucency) on a layer group in an existing .icon bundle.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| group_index | No | Group index to modify (0-based) | |
| specular | No | Enable/disable specular highlights | |
| blur_material | No | Blur amount (0-1, null to disable) | |
| shadow_kind | No | Shadow type | |
| shadow_opacity | No | Shadow opacity | |
| translucency_enabled | No | Enable translucency | |
| translucency_value | No | Translucency amount | |
| opacity | No | Group opacity | |
| blend_mode | No | Blend mode | |
| lighting | No | Lighting mode |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It implies mutation ('Configure') but does not disclose side effects, reversibility, or permission requirements. It lists the affected effects, which is somewhat helpful, but lacks depth on behavioral traits. Adequate but not thorough.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence with no wasted words. It is front-loaded with the purpose and efficiently conveys the tool's function. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given 11 parameters and no output schema or annotations, the description is adequate but lacks completeness. It does not mention what happens after configuration (e.g., success indicator, error conditions, or persistence). The schema descriptions cover parameters, but the overall context of usage (e.g., need to create a bundle first, or that effects are applied immediately) is missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description lists some effect types (specular, blur, shadow, translucency) that map to parameters, but these are already described in the schema. The description adds no additional semantic context beyond what the schema provides, such as relationships between parameters or default behavior.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Configure'), the resource ('Liquid Glass effects on a layer group'), and the scope ('in an existing .icon bundle'). It is a specific verb+resource that distinguishes from siblings like 'render_liquid_glass' which likely performs rendering rather than configuration.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use this tool versus alternatives. The description does not mention prerequisites, exclusions, or related tools. For example, it does not indicate whether 'render_liquid_glass' should be used afterward or if this tool supersedes other effect settings.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
set_layer_positionA
Set the scale (zoom) and offset of a layer or group within the .icon bundle. Use to zoom the glyph in/out or reposition it.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| target | No | Whether to set position on a layer or group | layer |
| group_index | No | Group index (0-based) | |
| layer_index | No | Layer index within the group (0-based, required for target=layer) | |
| scale | No | Scale factor (0.05-3.0, where 1.0 = full size, 0.5 = half, 2.0 = double) | |
| offset_x | No | X offset in points | |
| offset_y | No | Y offset in points |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description bears full responsibility for behavioral disclosure. It only states that the tool sets values, but does not describe side effects (e.g., overwriting vs merging), required permissions, error conditions, or return value. For a mutation tool with no output schema, this is a significant gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is two sentences, no fluff. First sentence defines the action and scope; second sentence suggests usage. Information is front-loaded and every word adds value. Excessively concise without missing critical purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given 7 parameters, the description covers the core purpose but lacks details on preconditions (e.g., bundle_path must exist), validation (how group/layer indices are used), and return behavior. Schema covers parameter meanings, but overall behavioral completeness is moderate.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents each parameter. The description adds minimal extra meaning beyond restating that scale and offset are involved. It does not clarify relationships between parameters (e.g., what happens if target is 'group' but layer_index is provided). Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Set' and the resource 'scale and offset of a layer or group', and specifies the scope 'within the .icon bundle'. It distinguishes from sibling tools like set_fill or set_glass_effects by focusing on position/zoom. The use case 'zoom the glyph in/out or reposition it' reinforces purpose.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description explicitly says 'Use to zoom the glyph in/out or reposition it', indicating when to use the tool. It does not explicitly list alternatives or when not to use, but the sibling tools cover other aspects (e.g., set_fill for color, set_appearances for styling), so usage context is implied.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
toggle_fxA
Enable or disable all Liquid Glass effects (specular, shadow, blur, translucency) on every group in the .icon bundle at once.
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_path | Yes | Path to .icon bundle | |
| enabled | Yes | true to enable all FX, false to disable |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description should carry behavioral disclosure. It says it affects all groups at once but does not mention potential side effects, performance implications, or reversibility. Lacks details like whether it overwrites or restores default settings.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence is concise and front-loaded. No redundant words, though could be slightly more structured (e.g., listing effects separately).
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Tool has only 2 simple parameters and no output schema. Description covers the action and parameter purpose adequately. Lacks mention of output or idempotency, but completeness is reasonable given simplicity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with clear parameter descriptions. The description adds no new semantic meaning beyond stating true enables, false disables, which matches the schema. Baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states it enables/disables all Liquid Glass effects on every group in the .icon bundle, using specific verbs (enable/disable) and resource (Liquid Glass effects on groups in bundle). It distinguishes from siblings like set_glass_effects which likely handles individual effects.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies bulk toggling use case but does not explicitly guide when to use this versus siblings like set_glass_effects. No exclusions or when-not-to-use hints provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
TDQS
Each tool has a clearly distinct purpose: creating, reading, layering, exporting, and configuring various aspects of an Apple Icon Composer .icon bundle. No two tools overlap in functionality.
All tool names follow a consistent verb_noun pattern using snake_case, with prefixes like 'add', 'create', 'export', 'read', 'remove', 'render', 'set', 'toggle'. Minor variations (e.g., 'set_layer_position' vs 'toggle_fx') are within a predictable style.
With 12 tools covering creation, inspection, modification, and export of .icon bundles, the count is well-scoped for the domain. Each tool serves a necessary function without redundancy.
The tool set covers the main lifecycle: create, read, update (add/remove layers, set properties), and export (preview, marketing). Missing a dedicated 'delete icon' or 'rename' tool, but core workflows are solid.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
Related MCP Connectors
Create App Store screenshots, icons, ASO copy, localization, and revisions via hosted MCP.
MCP server for NanoBanana AI image generation and editing
MCP server for Flux AI image generation
MCP server for Qwen Image 3 AI image generation
Related MCP Servers
- AlicenseCqualityDmaintenanceA bridge between iOS simulators and the Model Context Protocol, enabling programmatic control of iOS simulators through standardized communication interfaces.1244TypeScriptMIT
- AlicenseBqualityAmaintenanceA Model Context Protocol (MCP) server and CLI that provides tools for agent use when working on iOS and macOS projects.83178,4236,336MIT
- AlicenseNot gradedqualityCmaintenanceAI-powered SVG icon generation MCP server. Generate production-ready SVG icons from text descriptions with customizable styles, sizes, and themes.446MIT
- AlicenseAqualityAmaintenanceMCP server for the entire Apple ecosystem — 150+ tools across 17 modules including Notes, Reminders, Calendar, Mail, Messages, Music, Maps, Screen Capture, and Apple Intelligence. macOS only.2815216MIT
Latest Blog Posts
- Who's Calling? MCP Hosts Are an Identity Blind Spot (And the Spec Knows It)By Om-Shree-0709 on .mcpAgent IdentityOAuth 2.1
- Your AI Chatbot Just Exposed Your CEO's Salary to an InternBy Om-Shree-0709 on .Agent IdentityMCP SecurityOAuth Delegation
- Why MCP Servers Need Execution Sandboxing (And Why Your Current Stack Isn't Enough)By Om-Shree-0709 on .Agentic AiPrompt InjectionWebAssembly
MCP directory API
We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/ethbak/icon-composer-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server