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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
prompts
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
create_iconB

Create an Apple Icon Composer .icon bundle from a foreground image and background color. Outputs a ready-to-use .icon bundle for Xcode 26.

add_layer_to_iconB

Add a new layer to an existing .icon bundle. Creates a new group or adds to an existing one.

remove_layerB

Remove a layer or entire group from an .icon bundle. Optionally cleans up orphaned asset files.

set_glass_effectsA

Configure Liquid Glass effects (specular, blur, shadow, translucency) on a layer group in an existing .icon bundle.

set_appearancesB

Set dark mode or tinted mode appearance overrides for the icon background fill, layer group, or individual layer properties.

export_previewA

Render a preview of an .icon bundle. Uses Apple's ictool for Liquid Glass rendering by default (falls back to flat composite if Icon Composer is not installed). Supports canvas backgrounds and zoom.

read_iconA

Read and inspect an existing .icon bundle. Returns the manifest JSON and list of assets.

set_fillB

Set the background fill of an .icon bundle. Supports solid colors and gradients.

set_layer_positionA

Set the scale (zoom) and offset of a layer or group within the .icon bundle. Use to zoom the glyph in/out or reposition it.

toggle_fxA

Enable or disable all Liquid Glass effects (specular, shadow, blur, translucency) on every group in the .icon bundle at once.

render_liquid_glassA

Render a pixel-perfect Liquid Glass preview using Apple's ictool. Produces the exact same rendering as iOS 26. Requires Icon Composer.app installed.

export_marketingA

Export a flat marketing PNG for App Store Connect. No Liquid Glass effects, no alpha channel. Produces a 1024x1024 (default) opaque PNG ready for upload.

Prompts

Interactive templates invoked by user choice

NameDescription
create-app-iconCreate an app icon from a logo image with Liquid Glass effects
add-dark-modeAdd dark mode appearance to an existing icon
export-for-app-storeExport all required assets for App Store submission

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.8/5.0

Scored across 12 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: creating, reading, layering, exporting, and configuring various aspects of an Apple Icon Composer .icon bundle. No two tools overlap in functionality.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern using snake_case, with prefixes like 'add', 'create', 'export', 'read', 'remove', 'render', 'set', 'toggle'. Minor variations (e.g., 'set_layer_position' vs 'toggle_fx') are within a predictable style.

Tool Count5/5

With 12 tools covering creation, inspection, modification, and export of .icon bundles, the count is well-scoped for the domain. Each tool serves a necessary function without redundancy.

Completeness4/5

The tool set covers the main lifecycle: create, read, update (add/remove layers, set properties), and export (preview, marketing). Missing a dedicated 'delete icon' or 'rename' tool, but core workflows are solid.

Maintenance

ActivityInactive
ResponsivenessUnresponsive