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create_icon

Create a ready-to-use Apple .icon bundle for Xcode from a foreground image and background color, with support for Liquid Glass effects and dark mode.

Instructions

Create an Apple Icon Composer .icon bundle from a foreground image and background color. Outputs a ready-to-use .icon bundle for Xcode 26.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
foreground_pathYesAbsolute path to foreground image (PNG or SVG)
output_dirYesDirectory to write the .icon bundle to
bundle_nameNoName for the .icon bundle (without extension)AppIcon
bg_colorYesBackground color as hex (e.g. #0A66C2)
dark_bg_colorNoDark mode background color as hex
glyph_scaleNoScale of foreground glyph (0.1-2.0, default 1.0 fills ~65% of icon area in Icon Composer)
specularNoEnable specular highlights (Liquid Glass)
shadow_kindNoShadow typelayer-color
shadow_opacityNoShadow opacity
blur_materialNoLiquid Glass blur amount (0-1, omit to disable)
translucency_enabledNoEnable translucency gradient
translucency_valueNoTranslucency amount (0-1)
split_layersNoSplit multi-shape SVGs into separate glass layers (each shape gets independent glass effects)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry full burden. It only describes output and basic inputs, missing details on side effects (e.g., file overwriting), error conditions, or permissions needed for a tool that writes to disk.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with purpose, no redundancy. Every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (13 parameters, no output schema, no annotations), the description is too brief. It lacks details on output format, usage patterns, or potential issues, making it insufficient for an agent to safely and correctly invoke the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description does not add meaning beyond the schema; it only mentions two required parameters, while the schema already documents all 13.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Create' and resource '.icon bundle', clearly stating inputs (foreground image and background color) and output (ready-to-use for Xcode 26). It distinguishes from sibling tools that modify existing icons.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage (when you need to create a .icon bundle) but does not explicitly state when to use this tool vs alternatives like add_layer_to_icon or export_preview, nor does it provide exclusions or conditions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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