ppsspp_read8
Read an unsigned 8-bit byte from PSP memory at a specified physical address without side effects. Use for status flags, counters, and single-byte fields.
Instructions
PURPOSE: Read an unsigned 8-bit byte from PSP memory at the given physical address. USAGE: Use for single-byte status flags, counters, and 8-bit fields. For 16/32-bit values use ppsspp_read16/read32 (one call instead of multi-byte assembly); for spans use ppsspp_read_range. BEHAVIOR: No side effects — pure read. Returns an error if the address isn't a valid PSP memory address (PPSSPP validates against the PSP's mapped regions). RETURNS: Single line 'ADDR_HEX: VAL_DEC (0xVAL_HEX)'.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| address | Yes | PSP physical address. PSP memory layout: user RAM starts at 0x08800000 (or 0x08000000 — varies by firmware allocation), kernel RAM at 0x08000000-0x087FFFFF, VRAM at 0x04000000-0x041FFFFF, scratchpad at 0x00010000-0x00013FFF, hardware regs at 0xBC000000+. Most game state lives in user RAM. Note PPSSPP may also accept 0x88xxxxxx kernel-mode mirrors of the same physical memory. |