MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
MCP server that lets Claude Code read Discord messages, attachments, and history directly from the Equicord/Vencord client over a local WebSocket, without screenshots or copy-paste. Exposes tools for current view, marked messages, history, attachments, and link resolution.
Debug microcontrollers directly from Claude. This is an MCP server that drives OpenOCD, letting Claude flash firmware, control execution, and inspect a running target — and read your variables and peripheral registers by name instead of raw addresses.
Local MCP server that wraps the headless Claude Code CLI as MCP tools, providing stateless access to Claude's coding capabilities through prompt-based interactions. It enables users to execute Claude Code commands with various prompt formats and structured outputs directly from MCP clients.