Save a replay
game_replayCapture all gameplay inputs up to a tick as an exact replay scenario in .debuff/replays/ to reproduce flagged moments; warnings note unreproducible elements.
Instructions
Everything played since the game loaded (keys, pointer, param changes) up to toTick (default: now), saved as a scenario in .debuff/replays/ that replays it exactly. Use a note's tick to reproduce what the human saw when they flagged it, then run_scenarios with the returned file. warnings lists anything a replay can't reproduce (for example slow motion).
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "game_replay"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| toTick | No | Last tick to include. Default: the current tick. |