Frame profile
game_profileExplain why a 2D web game stutters by reporting live frame-time percentiles (p50/p95/p99), hitches per minute, and worst hitch causes, scripts, functions, and hints.
Instructions
Why the game stutters, from myaku: frame-time percentiles (p50/p95/p99), hitches per minute, and the worst hitches explained. Each has a cause (script, gc, upload, compile, layout, throttled, hidden, unknown), a confidence, the script and function to look at when known, and a hint. Spans show time in debuff's update and render. Prefer this over game_frames to explain stutter; measure in live mode, since headless stepping doesn't reflect real play.
Input Schema
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