blueprint_apply
Builds or updates a complete game table from a validated blueprint, with dry-run preview and persistent ID mappings. Reapplying updates existing objects without duplication.
Instructions
Build/update a complete table from a validated blueprint: plan, templates, tracked objects, poses, properties and scripts. Stable id/key mappings persist locally. Dry run first; set dry_run=false to apply. Reapplying updates GUIDs without duplicating existing objects. Does not delete omitted objects or provide atomic rollback. Templates are cloned into standalone objects.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dry_run | No | ||
| table_id | No | Omit to use the active connected table. | |
| blueprint | Yes |