world_teleport
Relocates the player to specified coordinates (x y z) matching world_state output, with explicit refusal when no player is connected.
Instructions
Move the player to pos, given as "x y z".
The same format world_state reports positions in, so a position read out
of a snapshot can be handed straight back. With nobody connected the mod
refuses by name -- an absent player is a distinct, stated reason, never a
silent no-op.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pos | Yes | ||
| timeout | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| data | No | ||
| hint | No | ||
| error | No |