mod_build
Pack DayZ mods after passing lint checks, with option to skip lint for forced builds.
Instructions
Pack this project's mods. Returns a job_id.
Runs mod_lint first and refuses on what it refuses. That check costs
milliseconds and the boot it replaces costs a minute -- and two of the
defects it names would not appear in that boot's log at all, because a
modded class that modifies nothing loads and reports success.
skip_lint=True packs anyway. It exists because a refusal that cannot be
overridden is a refusal that gets worked around by not using the tool.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skip_lint | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| data | No | ||
| hint | No | ||
| error | No |