client_stop
Stop the game client and detach the virtual controller, ending the input session so DayZ won't switch to controller-mode hints.
Instructions
Stop the client this session started, and unplug the virtual controller.
The pad goes with it deliberately. Nothing else in this tool set closes it, and a controller left attached is visible inside any game running on this machine -- DayZ switches its on-screen hints to controller mode as soon as one appears. Stopping the client is the end of the input session, so it is where the device is given back.
Takes no pid on purpose: the client runs the same executable as the server, so a pid argument could not be checked against the image the way server_stop's is, and "stop this pid" would become a general process killer.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| data | No | ||
| hint | No | ||
| error | No |