world_exec
Send arbitrary verbs to a DayZ mod through the server bridge for debugging, bypassing validation. Use for escape-hatch commands not expressible as standard actions; responses are marked non_standard.
Instructions
Send an arbitrary verb through the bridge -- the debugging escape hatch, not a testing path.
This server does not know the verb, does not validate its arguments beyond
stringifying them, and does not answer for what the mod does with it; every
answer is marked non_standard to say so. Anything a mod's behaviour can
express as an ACTION should go through world_action instead, where the
mod's own Can() gives the refusal meaning.
A verb this bridge build does not know comes back as a failure listing the
verbs it does -- that is the mod answering, not this tool guessing. A
project that needs its own verb adds it to ITS OWN copy of the bridge's
dispatcher (IsKnownVerb, the routing, and a handler); this server ships
no registration machinery on purpose, because a verb the server typed and
validated would be a verb the server answers for.
The verb must be lowercase ASCII (letters, digits, underscore, up to 41 chars): the mod recovers a command's id by a raw string search when a parse fails, and the id embeds the verb -- characters outside that set can make a failure impossible to correlate, which is the silence this product exists to remove.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| args | No | ||
| verb | Yes | ||
| timeout | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| data | No | ||
| hint | No | ||
| error | No |