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renforge_set_var

Set a variable in the running game's store namespace to modify its state. Specify the project path, variable name, and value to update the live game.

Instructions

Set a variable in the running game's store namespace.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
valueYes
project_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It only states the basic operation and omits important traits like persistence, overwriting behavior, whether the game must be running, or error conditions. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, direct sentence with no unnecessary words or repetition. It is optimally concise for the tool's simplicity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite the tool's simplicity, the description is incomplete given zero annotations and 0% parameter coverage. It lacks context about side effects, execution requirements, return values, or error behavior, which an agent needs to invoke it correctly and safely.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% and the description adds no meaning about the parameters (project_path, name, value). The names are somewhat self-explanatory, but the description does not compensate for the lack of schema documentation, leaving the agent to infer semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Set' and names the resource 'a variable in the running game's store namespace', clearly distinguishing it from siblings like get_var. It is unambiguous and immediately conveys the tool's function.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The usage is implied by the description and tool name: if you need to set a variable, use this tool. However, there is no explicit guidance on when to use it vs alternatives such as eval or game_state, nor any exclusions or prerequisites stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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