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Glama

Renforge Set Var

renforge_set_var

Set a variable in a running Ren'Py game's store namespace to modify game state during live debugging or testing.

Instructions

Set a variable in the running game's store namespace.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
valueYes
project_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.7.0

TDQS

C2.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden, yet it omits whether the value persists across sessions, what type coercion applies, whether existing values are overwritten, and what happens if the game isn't running. For a mutation tool with zero annotation coverage this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with no filler or repetition. It is efficient, though the brevity edges into under-specification rather than optimal conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists so return values need no explanation, but for a three-parameter mutation tool with 0% schema coverage and no annotations, the description leaves too much unstated: required parameters, side effects, and runtime prerequisites are all absent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% and the description adds no parameter detail beyond the general notion of a variable name and value. It never mentions project_path, which is required, so it fails to compensate for the undocumented schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('Set') and resource ('a variable in the running game's store namespace'), which cleanly distinguishes it from the sibling renforge_get_var. It doesn't explicitly name the sibling, but the read/write contrast makes the purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'running game' implies the game must be launched, but there is no explicit when-to-use, no mention of the get_var counterpart, and no stated prerequisites or exclusions. An agent gets only a bare implication of context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.