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renforge_get_var

Read a variable's value from a running Ren'Py game's store to inspect its current game state.

Instructions

Read a variable from the running game's store.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
project_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It states the tool reads from the running game's store, but does not disclose behavior when a variable is missing, whether errors are thrown, or any side effects. The read-only nature is implied but not elaborated.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, front-loaded with verb+object, no filler. Every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Simple two-parameter read tool with output schema present; the description covers the core operation. However, it omits prerequisites such as needing a launched game or behavior when the variable is absent, so not fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema has zero description coverage, and the description does not explain 'project_path' or 'name.' Although parameter names are intuitive, the description adds no semantic detail beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description uses specific verb 'Read' and names resource 'a variable from the running game's store,' clearly distinguishing it from sibling renforge_set_var and other tools. This is direct and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to choose this over alternatives like renforge_eval or renforge_game_state, nor any exclusions or prerequisites. Usage is only implied by the word 'Read'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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