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get_screenshot

Capture the current game screen in Pokemon Fire Red without manual button presses, enabling real-time visual monitoring through the mGBA emulator.

Instructions

Capture the current game screen without pressing any buttons.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It states the tool captures the screen without pressing buttons, which implies a read-only, non-destructive operation, but doesn't specify what the output is (e.g., image format, resolution), whether it requires specific game states, or any rate limits. For a tool with zero annotation coverage, this is a significant gap in transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence that efficiently conveys the tool's purpose without any wasted words. It is front-loaded with the core action and resource, making it highly concise and well-structured for quick understanding.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of annotations and output schema, the description is incomplete. It doesn't explain what the tool returns (e.g., an image file, base64 data, or error conditions), which is critical for a screenshot tool. With no structured data to compensate, the description should provide more context about the output and any behavioral constraints.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has 0 parameters, and the schema description coverage is 100%, so there are no parameters to document. The description doesn't need to add parameter semantics, and it appropriately doesn't mention any. Baseline for 0 parameters is 4, as it avoids unnecessary information.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose with a specific verb ('Capture') and resource ('current game screen'), and distinguishes it from siblings by specifying 'without pressing any buttons'. However, it doesn't explicitly differentiate from other screen-related tools that might exist in the sibling list, keeping it at a 4 rather than a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage context by stating 'without pressing any buttons', which suggests this tool should be used when you need a screenshot without interacting with the game. However, it doesn't provide explicit guidance on when to use this versus alternatives like get_battle_state or get_game_state, nor does it mention any prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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