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Related Servers

Alternatives to PokeMCP

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables Claude and other MCP clients to play Pokémon games on emulated Game Boy/GBA or real Switch hardware by exposing tools for button input, reading RAM-decoded game state, screenshots, save states, and persistent markdown notes.
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
      18
      16 npm
      2
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Simulates a Pokemon battle system by providing tools for managing Pokemon, executing turn-based combat, and analyzing type effectiveness. It enables AI models to facilitate interactive battles, generate random creatures, and implement complex battle strategies.
      4 npm
      ISC

    TDQS

    A4/5.0

    Scored across 10 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose with no overlap: get_battle_state, get_game_state, and get_party provide different scopes of game information, while press_button, hold_button, press_buttons, wait_frames, get_screenshot, save_state, and load_state handle distinct input/output operations. The descriptions explicitly differentiate tools like hold_button vs. press_button, preventing confusion.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern (e.g., get_battle_state, press_button, save_state), using snake_case throughout. The naming is predictable and readable, with no deviations in style or convention across the set.

    Tool Count5/5

    With 10 tools, the count is well-scoped for an emulator control server, covering core functions like state retrieval, input simulation, and save management. Each tool earns its place without redundancy, fitting a typical range for such a domain.

    Completeness4/5

    The tool set provides comprehensive coverage for emulator interaction, including reading game state, simulating inputs, and managing saves. A minor gap exists in lacking direct emulation control tools (e.g., reset, speed adjustment), but agents can work around this using existing tools for most workflows.

    Maintenance

    ActivityInactive
    ResponsivenessUnresponsive