Enables programmatic control of the mGBA emulator for Game Boy, Game Boy Color, and Game Boy Advance games, including screenshot capture, memory reading, sprite data dumping, and custom Lua script execution for automated testing and game analysis.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
Simulates a Pokemon battle system by providing tools for managing Pokemon, executing turn-based combat, and analyzing type effectiveness. It enables AI models to facilitate interactive battles, generate random creatures, and implement complex battle strategies.
MCP server for the mGBA Game Boy/GBA emulator, enabling full emulator control, memory access, debugging, and screenshot capture through natural language.
A Model Context Protocol server that enables LLMs to interact with a GameBoy emulator, providing tools for controlling the GameBoy, loading ROMs, and retrieving screen frames.
Enables AI models to access comprehensive Pokémon data from PokéAPI and simulate battles between any two Pokémon with realistic mechanics including type effectiveness, stat-based damage calculations, and status effects.