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Related Servers

Alternatives to PokeMCP

No user-submitted related servers found.

    Related Servers

    • A
      license
      B
      quality
      B
      maintenance
      Enables Claude and other MCP clients to play Pokémon games on emulated Game Boy/GBA or real Switch hardware by exposing tools for button input, reading RAM-decoded game state, screenshots, save states, and persistent markdown notes.
      19
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
      18
      40 npm
      7
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      Enables AI agents to debug and control the PPSSPP PSP emulator, providing tools for memory access, disassembly, breakpoints, CPU control, input automation, screenshots, and diagnostic scripting.
      37
      2
      MIT

    TDQS

    A4/5.0

    Scored across 10 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose with no overlap: get_battle_state, get_game_state, and get_party provide different scopes of game information, while press_button, hold_button, press_buttons, wait_frames, get_screenshot, save_state, and load_state handle distinct input/output operations. The descriptions explicitly differentiate tools like hold_button vs. press_button, preventing confusion.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern (e.g., get_battle_state, press_button, save_state), using snake_case throughout. The naming is predictable and readable, with no deviations in style or convention across the set.

    Tool Count5/5

    With 10 tools, the count is well-scoped for an emulator control server, covering core functions like state retrieval, input simulation, and save management. Each tool earns its place without redundancy, fitting a typical range for such a domain.

    Completeness4/5

    The tool set provides comprehensive coverage for emulator interaction, including reading game state, simulating inputs, and managing saves. A minor gap exists in lacking direct emulation control tools (e.g., reset, speed adjustment), but agents can work around this using existing tools for most workflows.

    Maintenance

    ActivityInactive
    ResponsivenessNo recent community issues