PokeMCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| press_buttonA | Press a GBA button and return a screenshot of the result. Args: button: The button to press (A, B, START, SELECT, UP, DOWN, LEFT, RIGHT, L, R) hold_frames: Number of frames to hold the button (default 10, ~167ms) |
| press_buttonsA | Press a sequence of buttons and return a screenshot after the last one. Useful for menu navigation like selecting options or entering text. Args: sequence: List of button presses. Each entry: {"button": "A", "hold_frames": 10, "release_frames": 5} hold_frames defaults to 10, release_frames defaults to 5. |
| get_screenshotB | Capture the current game screen without pressing any buttons. |
| get_game_stateA | Read the full game state from RAM. Returns a summary of: player location, badges, money, party Pokemon (species, level, HP, moves), and whether a battle is active. |
| get_partyA | Get detailed info about all party Pokemon. Returns species, level, HP, stats, moves with PP, IVs, and friendship for each Pokemon in the party. |
| get_battle_stateA | Get current battle information. Returns your active Pokemon's HP and moves with PP, and the enemy Pokemon's species, level, and HP. Returns a message if not in battle. |
| save_stateB | Save the emulator state to a slot. Args: slot: Save slot number (1-9) |
| load_stateA | Load an emulator state from a slot and return a screenshot. Args: slot: Save slot number (1-9) |
| wait_framesA | Wait for a number of frames without input, then screenshot. Useful for waiting through animations, text, or transitions. At ~60fps, count=60 is approximately 1 second. Args: count: Number of frames to wait (default 60) |
| hold_buttonA | Hold a button for an extended period and return a screenshot. Different from press_button in that it's designed for longer holds like walking multiple tiles or fast-forwarding text with B held. Args: button: The button to hold frames: Number of frames to hold (default 30, ~500ms) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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