set_node_properties
Update node properties in a Godot scene by specifying property values to set or overwrite.
Instructions
Sets or overwrites one or more properties on an existing node in a scene.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | ||
| properties | Yes | e.g. { "position": "Vector2(100, 50)", "visible": "false" } | |
| scene_path | Yes | ||
| project_path | Yes |