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YasiruRF
by YasiruRF

Related Servers

Alternatives to godot-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      A
      maintenance
      Enables AI agents to read and edit Godot 4.x scenes and resources, introspect the class API, run the game in a managed headless process with frame stepping, input injection and screenshots, validate scripts, and diagnose code via a built-in GDScript LSP plus a bridge to an already open editor.
      23
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to inspect, edit, and run Godot 4 projects — scenes, nodes, signals, resources, animations, tile maps, audio buses, visual shaders, project settings, input actions, and exports — with GDScript language-server diagnostics, offline class reference, live in-game debugging, and GUT/GdUnit4 test runs. It works through a live editor bridge so every edit can be undone with Ctrl+Z, and falls back to headless execution when the editor is closed.
      MIT
    • A
      license
      B
      quality
      C
      maintenance
      Enables AI clients to inspect Godot 4 project settings, create GDScript and .tscn scene files, and optionally communicate with the Godot editor to open or run scenes and capture 2D or 3D viewport screenshots.
      10
      1
      MIT

    TDQS

    B3.4/5.0

    Scored across 20 tools

    Disambiguation5/5

    File-based and editor-prefixed tools form two clearly separated groups, and parallel operations like add_node vs editor_add_node are distinguished by both naming and explicit live/undo behavior. Even similar returns like read_scene and editor_get_scene_tree are unambiguous because their sources (disk vs open editor tab) are clearly stated.

    Naming Consistency4/5

    Most tools follow a consistent verb_noun or editor_verb_noun pattern, and the editor_ prefix is applied uniformly across live-editor operations. Minor inconsistencies exist in retrieval verbs (list/read/get) and in set_node_properties vs editor_set_properties, but the overall pattern remains predictable.

    Tool Count3/5

    With 20 tools, the set sits at the heavy end of the range, largely because file-based operations and live-editor operations duplicate each other. Each tool does have a distinct purpose, but the count feels borderline for a single MCP server.

    Completeness4/5

    The toolset covers the core Godot workflow well: listing/reading/creating scenes, editing nodes and scripts, headless runs, and live editor control. Minor gaps such as deleting scene files, moving nodes, or deleting/renaming scripts are workable around rather than blocking.

    Maintenance

    ActivitySlowing
    ResponsivenessUnresponsive