editor_open_scene
Opens a Godot scene in the editor and switches to its tab, enabling live editing with node addition, property changes, and node removal.
Instructions
Opens a scene in the Godot editor (switching to its tab) so it can be edited live with editor_add_node, editor_set_properties and editor_remove_node.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene_path | Yes | e.g. "res://scenes/Main.tscn" or "scenes/Main.tscn" |