editor_set_properties
Set node properties in the open Godot editor scene live, with undo support via Ctrl+Z. Use Godot syntax for values.
Instructions
Sets properties on a node in the scene open in the Godot editor (live, undoable with Ctrl+Z, not saved until editor_save_scene).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | Path in the open scene, "." for the root | |
| properties | Yes | Godot-syntax values, e.g. { "position": "Vector2(100, 50)", "visible": "false" } | |
| scene_path | No | Optional safety check: fail unless this is the scene currently open in the editor |