run_headless
Run a Godot project or specific scene without a window to identify parse or runtime errors, using a configurable timeout for quick validation of game code.
Instructions
Runs the Godot project headlessly (no window) for a fixed duration to catch parse/runtime errors, or runs a specific scene headlessly. Requires the godot4 binary (or GODOT_BIN env var) to be installed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene_path | No | Specific scene to run instead of the project's main scene | |
| timeout_ms | No | ||
| project_path | Yes |