Skip to main content
Glama
TonyBro
by TonyBro

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
create_game_projectC

Create a new game project with Linear integration and setup

update_game_knowledgeC

Update knowledge about game development best practices and technologies

get_game_templatesB

Get available game templates

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3/5.0

Scored across 3 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: create_game_project handles project initialization, get_game_templates provides template retrieval, and update_game_knowledge manages knowledge updates. The descriptions clearly differentiate between project creation, template access, and knowledge management functions.

Naming Consistency5/5

All tools follow a consistent verb_noun naming pattern (create_game_project, get_game_templates, update_game_knowledge) with clear, descriptive names. The naming convention is uniform throughout the set, making it easy to understand each tool's function at a glance.

Tool Count3/5

With only 3 tools, the set feels thin for a game development server that presumably needs to handle various development tasks. While the tools cover project creation, templates, and knowledge, there are likely missing operations for actual game development workflows like asset management, testing, or deployment.

Completeness2/5

The tool surface is significantly incomplete for game development. While it covers project setup and knowledge management, it lacks essential CRUD operations for game assets, code editing, testing, debugging, or deployment. There are no tools for managing game objects, scenes, or actual development tasks beyond initial setup.

Maintenance

ActivityInactive
ResponsivenessNo issues