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TonyBro
by TonyBro
README.md
# MCP Game Development Server

MCP server for automating the creation of games using React Three Fiber and integration with Linear for project management (via another MCP server).

## Features

- 🎮 Automatic game project creation
- 📋 Linear integration for task management (via another MCP server)
- 🚀 Templates for various game types
- 📱 Mobile-first development approach
- 🎉 Built-in confetti support for celebrations
- 🔧 Best practices and modern technologies

## Installation

1. Clone the repository and go to the directory:
```bash
cd mcp-game-server
```

2. Install dependencies:
```bash
npm install
```

## Cursor MCP Setup

Add the server to your MCP configuration in Cursor:

```json
{
  "mcpServers": {
    "game-dev": {
      "command": "node",
      "args": ["path/to/mcp-game-server/src/index.js"]
    }
  }
}
```

## Usage

### Create a new game project

```
create_game_project({
  gameName: "My Awesome Game",
  gameType: "platformer", // platformer, puzzle, endless-runner, physics-based, arcade
  teamId: "your-linear-team-id",
  projectPath: "/path/to/create/game"
})
```

### Update knowledge base

```
update_game_knowledge({
  topics: ["react-three-fiber", "game-design", "performance"]
})
```

### Get available templates

```
get_game_templates()
```

## Game Types

- **Platformer** - Platformer with physics and jumping
- **Puzzle** - Grid-based puzzle game with combos
- **Endless Runner** - Endless runner with obstacles
- **Physics-based** - Game with realistic physics
- **Arcade** - Classic arcade game

## Project Structure

Each generated game project includes:

- ✅ Three required screens (Start, Game, Game Over)
- ✅ Confetti on game completion
- ✅ Mobile-first design
- ✅ TypeScript for type safety
- ✅ Vite for fast development
- ✅ TailwindCSS for styling
- ✅ React Three Fiber for 3D graphics
- ✅ Rapier for physics
- ✅ GSAP for animations

## Linear Integration

When creating a project, the following is automatically created (via another MCP server):

- A project in Linear with a description
- 3 sprints, each one week long
- Tasks with acceptance criteria and test cases
- Proper distribution of tasks across sprints

## License

MIT 

TDQS

B3/5.0

Scored across 3 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: create_game_project handles project initialization, get_game_templates provides template retrieval, and update_game_knowledge manages knowledge updates. The descriptions clearly differentiate between project creation, template access, and knowledge management functions.

Naming Consistency5/5

All tools follow a consistent verb_noun naming pattern (create_game_project, get_game_templates, update_game_knowledge) with clear, descriptive names. The naming convention is uniform throughout the set, making it easy to understand each tool's function at a glance.

Tool Count3/5

With only 3 tools, the set feels thin for a game development server that presumably needs to handle various development tasks. While the tools cover project creation, templates, and knowledge, there are likely missing operations for actual game development workflows like asset management, testing, or deployment.

Completeness2/5

The tool surface is significantly incomplete for game development. While it covers project setup and knowledge management, it lacks essential CRUD operations for game assets, code editing, testing, debugging, or deployment. There are no tools for managing game objects, scenes, or actual development tasks beyond initial setup.

Maintenance

ActivityInactive
ResponsivenessNo issues