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MCP Game Development Server
by TonyBro

MCP Game Development Server

MCP server for automating the creation of games using React Three Fiber and integration with Linear for project management (via another MCP server).

Features

  • ๐ŸŽฎ Automatic game project creation

  • ๐Ÿ“‹ Linear integration for task management (via another MCP server)

  • ๐Ÿš€ Templates for various game types

  • ๐Ÿ“ฑ Mobile-first development approach

  • ๐ŸŽ‰ Built-in confetti support for celebrations

  • ๐Ÿ”ง Best practices and modern technologies

Related MCP server: web3d-mcp-server

Installation

  1. Clone the repository and go to the directory:

cd mcp-game-server
  1. Install dependencies:

npm install

Cursor MCP Setup

Add the server to your MCP configuration in Cursor:

{
  "mcpServers": {
    "game-dev": {
      "command": "node",
      "args": ["path/to/mcp-game-server/src/index.js"]
    }
  }
}

Usage

Create a new game project

create_game_project({
  gameName: "My Awesome Game",
  gameType: "platformer", // platformer, puzzle, endless-runner, physics-based, arcade
  teamId: "your-linear-team-id",
  projectPath: "/path/to/create/game"
})

Update knowledge base

update_game_knowledge({
  topics: ["react-three-fiber", "game-design", "performance"]
})

Get available templates

get_game_templates()

Game Types

  • Platformer - Platformer with physics and jumping

  • Puzzle - Grid-based puzzle game with combos

  • Endless Runner - Endless runner with obstacles

  • Physics-based - Game with realistic physics

  • Arcade - Classic arcade game

Project Structure

Each generated game project includes:

  • โœ… Three required screens (Start, Game, Game Over)

  • โœ… Confetti on game completion

  • โœ… Mobile-first design

  • โœ… TypeScript for type safety

  • โœ… Vite for fast development

  • โœ… TailwindCSS for styling

  • โœ… React Three Fiber for 3D graphics

  • โœ… Rapier for physics

  • โœ… GSAP for animations

Linear Integration

When creating a project, the following is automatically created (via another MCP server):

  • A project in Linear with a description

  • 3 sprints, each one week long

  • Tasks with acceptance criteria and test cases

  • Proper distribution of tasks across sprints

License

MIT

Available Tools

3 tools
create_game_projectC

Create a new game project with Linear integration and setup

Inputs: gameName (required), gameType (required), teamId (required), projectPath (required).

get_game_templatesB

Get available game templates

Inputs: no named parameters.

update_game_knowledgeC

Update knowledge about game development best practices and technologies

Inputs: topics (required).

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelogโ€ฆ

    TDQS

    B3/5.0

    Scored across 3 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose with no overlap: create_game_project handles project initialization, get_game_templates provides template retrieval, and update_game_knowledge manages knowledge updates. The descriptions clearly differentiate between project creation, template access, and knowledge management functions.

    Naming Consistency5/5

    All tools follow a consistent verb_noun naming pattern (create_game_project, get_game_templates, update_game_knowledge) with clear, descriptive names. The naming convention is uniform throughout the set, making it easy to understand each tool's function at a glance.

    Tool Count3/5

    With only 3 tools, the set feels thin for a game development server that presumably needs to handle various development tasks. While the tools cover project creation, templates, and knowledge, there are likely missing operations for actual game development workflows like asset management, testing, or deployment.

    Completeness2/5

    The tool surface is significantly incomplete for game development. While it covers project setup and knowledge management, it lacks essential CRUD operations for game assets, code editing, testing, debugging, or deployment. There are no tools for managing game objects, scenes, or actual development tasks beyond initial setup.

    Maintenance

    ActivityInactive
    ResponsivenessNo recent community issues

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