MCP Game Development Server
Integrates with Linear for automated project management, including creating projects with descriptions, setting up weekly sprints, and generating tasks with acceptance criteria and test cases for game development workflows.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@MCP Game Development Server create a physics-based game called 'Gravity Quest' for my Linear team"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
MCP Game Development Server
MCP server for automating the creation of games using React Three Fiber and integration with Linear for project management (via another MCP server).
Features
๐ฎ Automatic game project creation
๐ Linear integration for task management (via another MCP server)
๐ Templates for various game types
๐ฑ Mobile-first development approach
๐ Built-in confetti support for celebrations
๐ง Best practices and modern technologies
Related MCP server: web3d-mcp-server
Installation
Clone the repository and go to the directory:
cd mcp-game-serverInstall dependencies:
npm installCursor MCP Setup
Add the server to your MCP configuration in Cursor:
{
"mcpServers": {
"game-dev": {
"command": "node",
"args": ["path/to/mcp-game-server/src/index.js"]
}
}
}Usage
Create a new game project
create_game_project({
gameName: "My Awesome Game",
gameType: "platformer", // platformer, puzzle, endless-runner, physics-based, arcade
teamId: "your-linear-team-id",
projectPath: "/path/to/create/game"
})Update knowledge base
update_game_knowledge({
topics: ["react-three-fiber", "game-design", "performance"]
})Get available templates
get_game_templates()Game Types
Platformer - Platformer with physics and jumping
Puzzle - Grid-based puzzle game with combos
Endless Runner - Endless runner with obstacles
Physics-based - Game with realistic physics
Arcade - Classic arcade game
Project Structure
Each generated game project includes:
โ Three required screens (Start, Game, Game Over)
โ Confetti on game completion
โ Mobile-first design
โ TypeScript for type safety
โ Vite for fast development
โ TailwindCSS for styling
โ React Three Fiber for 3D graphics
โ Rapier for physics
โ GSAP for animations
Linear Integration
When creating a project, the following is automatically created (via another MCP server):
A project in Linear with a description
3 sprints, each one week long
Tasks with acceptance criteria and test cases
Proper distribution of tasks across sprints
License
MIT
Available Tools
3 toolscreate_game_projectC
Create a new game project with Linear integration and setup
Inputs: gameName (required), gameType (required), teamId (required), projectPath (required).
get_game_templatesB
Get available game templates
Inputs: no named parameters.
update_game_knowledgeC
Update knowledge about game development best practices and technologies
Inputs: topics (required).
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelogโฆ
TDQS
Scored across 3 tools
Each tool has a clearly distinct purpose with no overlap: create_game_project handles project initialization, get_game_templates provides template retrieval, and update_game_knowledge manages knowledge updates. The descriptions clearly differentiate between project creation, template access, and knowledge management functions.
All tools follow a consistent verb_noun naming pattern (create_game_project, get_game_templates, update_game_knowledge) with clear, descriptive names. The naming convention is uniform throughout the set, making it easy to understand each tool's function at a glance.
With only 3 tools, the set feels thin for a game development server that presumably needs to handle various development tasks. While the tools cover project creation, templates, and knowledge, there are likely missing operations for actual game development workflows like asset management, testing, or deployment.
The tool surface is significantly incomplete for game development. While it covers project setup and knowledge management, it lacks essential CRUD operations for game assets, code editing, testing, debugging, or deployment. There are no tools for managing game objects, scenes, or actual development tasks beyond initial setup.
Maintenance
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