set_anchor
Define a named point (e.g., player, exhaust) for a Teardown vehicle model to set its skeleton location or manifest entry. Use null to delete.
Instructions
Set a named point of the model (driver position, exhaust, lights...).
Official vehicles use player (the driver is shown near it; official cars put it on the left, negative X), vital (meaning not documented) and exhaust (exhaust smoke comes out there, verified in game). Anchors stay put when parts move. Example: player [-4, 9, 2].
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"project": "<project>",
"name": "<name>",
"position": "<position>"
},
"name": "set_anchor"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | 'player' (driver), 'vital', 'exhaust' become vehicle locations in the skeleton; other names are only exported in the manifest. | |
| project | Yes | Project name, for example 'red_pickup'. | |
| position | Yes | Point [x, y, z] in voxels (continuous); null deletes the anchor. |