export_model
Export your model as a Teardown mod folder with .vox, manifest, XML skeleton, and reports XML positions and warnings.
Instructions
Export the model as a mod folder: .vox file, manifest (JSON) and XML skeleton.
Writes workspace/mods// (the user copies it into the game's mods folder).
Reports the XML positions of every object, wheel and anchor, and warnings (missing anchors, overlapping parts, pieces that may fall apart). Then write info.txt and spawn.txt (teardown_reference 'mod_files').
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project | Yes | Project name, for example 'red_pickup'. | |
| mod_name | No | Mod folder and display name (Latin letters, digits, spaces); default: from the project name ('red_pickup' -> 'Red Pickup'). | |
| skeleton | No | When to write prefab/<project>.xml from the skeleton: only if missing (default, keeps your edits), always, or never. | if_missing |