hollow_part
Create a thickness-defined shell by emptying a voxel part's interior, cutting interior voxel count. Carve doors or windows afterward as needed.
Instructions
Empty the inside of a part, keeping a shell (fewer voxels, interiors).
The shell stays joined by faces on slopes and curves. Carve openings (doors, windows) afterwards if needed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| part | Yes | Part name, for example 'body' or 'wheel_fl'. | |
| project | Yes | Project name, for example 'red_pickup'. | |
| thickness | No | Shell thickness in voxels. |