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    • A
      license
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      A voxel editor with MCP bridge enabling AI agents to create and edit 3D models, supporting .vox/.obj formats, layers, and a web editor.
      27
      MIT
    • A
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      Not graded
      quality
      D
      maintenance
      Enables AI assistants to control Blockbench for Minecraft 3D modeling, including project creation, cube placement, UV layout, and texture painting.
      GPL 3.0
    • A
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      Enables an AI agent to fully drive Blockbench through 69 tools covering 3D modeling, seeded procedural textures, UV mapping, animation, export codecs, files, and plugin management, plus arbitrary JavaScript inside the app when the built-in tools fall short. It bridges agent and editor over a token-gated localhost connection so models can be built, rendered, reviewed, and exported end to end with zero dependencies.
      72
      MIT
    • F
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      B
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      Enables AI to control Blockbench for creating and editing 3D models, especially Minecraft-style pets, weapons, and animations, through structured MCP tools and reference image processing.
      17
      -
    • A
      license
      A
      quality
      B
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      Enables AI assistants to build Minecraft models, textures, and animations directly inside Blockbench through the Model Context Protocol.
      46
      50
      MIT

    TDQS

    A3.7/5.0

    Scored across 22 tools

    Disambiguation4/5

    Most tools target clearly distinct operations: draw_box/cylinder/ellipsoid/wedge are distinct primitives, and preview/inspect/slice_layers/project_summary produce different outputs. Mild overlap exists between draw_wedge and cut_edges (both cut edges) and between project_summary and inspect (both describe the model), but descriptions distinguish them adequately.

    Naming Consistency4/5

    The set is mostly consistent verb_noun (create_project, add_part, remove_part, draw_box, move_part, mirror_part, hollow_part, cut_edges, add_wheels, set_anchor, export_model). A few deviate to noun or bare-verb form (project_summary, teardown_reference, preview, inspect, undo), which is a minor inconsistency but still readable.

    Tool Count4/5

    22 tools is on the heavier side, but each earns its place: distinct shape primitives, part transformations, multiple inspection views, and export are all genuinely needed for a voxel modelling workflow. No obvious redundant or filler tools.

    Completeness4/5

    Strong lifecycle coverage: create/list projects, add/remove parts, draw/cut/mirror/hollow/move, wheels, anchors, undo, inspection and export. Minor gaps such as no delete/rename project and no part rotation are workable around given existing tools.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues