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Refresh Unity

refresh_unity
Destructive

Refresh the Unity asset database, optionally triggering script compilation. Waits for editor readiness if required.

Instructions

Request a Unity asset database refresh and optionally a script compilation. Can optionally wait for readiness.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modeNoRefresh modeif_dirty
scopeNoRefresh scopeall
compileNoWhether to request compilationnone
wait_for_readyNoIf true, wait until editor_state.advice.ready_for_tools is true

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations include destructiveHint: true, indicating destructiveness. The description adds the optional waiting behavior but does not elaborate on the destructive nature (e.g., what gets destroyed, unsaved changes). This is minimal added value beyond annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, concise, and front-loaded with the primary action. Every sentence adds value without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's 4 optional parameters and available output schema, the description covers the core functionality (refresh, compile, wait). It is complete enough, though it could briefly mention the destructive impact.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all four parameters. The tool description does not add any parameter-specific meaning beyond what the schema provides. Baseline 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool requests a Unity asset database refresh and optionally a script compilation, with an option to wait for readiness. The verb 'request' and resource 'Unity asset database refresh' are specific and distinguish it from sibling tools like manage_asset or execute_code.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It does not mention prerequisites, when not to use it, or contrast with related tools (e.g., manage_asset for individual assets).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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